Difference between revisions of "Structure Notifications (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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||management
 
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||player_structure.stf
 
||internal_command_string
 
||internal_command_string
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||Structure Management
 
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||mail_structure_damage_sub
 
||/string/en/
 
||/string/en/
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||player_structure.stf
 
||internal_command_string
 
||internal_command_string
 
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||Structure Damaged!
 
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|- align="center"
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||mail_structure_damage
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||/string/en/
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||player_structure.stf
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||internal_command_string
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||
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||Your %TT %TO is currently at %DI percent condition.  It will be destroyed if it reaches 0.  If you wish to keep this structure, you should immediately add maintenance.
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||[[Player Structure Email 3 (example)|Example]]
  
  
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|- align="center"
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||mail_structure_damage_condemn
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||/string/en/
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||player_structure.stf
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||internal_command_string
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||
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||
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||Your %TT %TO is currently at %DI percent condition.  It will be condemned if it reaches 0.  If you wish to keep this structure, you should immediately add maintenance.
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||[[Player Structure Email 4 (example)|Example]]
  
 
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Revision as of 22:33, 10 February 2009




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


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Template (Game Messages)

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Mechanics This document is about game mechanics.

Game Mechanics

ID Path Filename Trigger Sender Subject Body Notes Examples
management /string/en/ player_structure.stf internal_command_string Structure Management Example


mail_structure_damage_sub /string/en/ player_structure.stf internal_command_string Structure Damaged! Example


mail_structure_damage /string/en/ player_structure.stf internal_command_string Your %TT %TO is currently at %DI percent condition. It will be destroyed if it reaches 0. If you wish to keep this structure, you should immediately add maintenance. Example


mail_structure_damage_condemn /string/en/ player_structure.stf internal_command_string Your %TT %TO is currently at %DI percent condition. It will be condemned if it reaches 0. If you wish to keep this structure, you should immediately add maintenance. Example


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