Difference between revisions of "Creature Pet Emotes (Game Mechanics)"
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− | + | Pet owner are given unique commands to issue to their pets. These commands are only supposed to work if the pet owner performs them on the pet. | |
You can: | You can: | ||
− | /pet, /reassure, /nuzzle or /hug a pet and it will | + | /pet,/pethigh, /petlow /reassure, /nuzzle or /hug a pet and it will randomly perform one of the following animations: happy, sit, lie down. |
Some pets have a "sit trick" or two. Telling a pet to do trick1 or trick2 while it is sitting will make it do the sit-trick instead, if it has one. | Some pets have a "sit trick" or two. Telling a pet to do trick1 or trick2 while it is sitting will make it do the sit-trick instead, if it has one. |
Latest revision as of 09:22, 21 February 2009
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Game Mechanics - Mechanics Category
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Emote-triggered pet animationsPet owner are given unique commands to issue to their pets. These commands are only supposed to work if the pet owner performs them on the pet. You can: /pet,/pethigh, /petlow /reassure, /nuzzle or /hug a pet and it will randomly perform one of the following animations: happy, sit, lie down. Some pets have a "sit trick" or two. Telling a pet to do trick1 or trick2 while it is sitting will make it do the sit-trick instead, if it has one. You can /bonk, /whap, /scold, /bad or /slap a pet and it will perform an "ashamed" animation. You can /pointat or /tap a pet to make it perform the 'alert' animation. Using /summon or /beckon on a pet will either make it look confused, or will make it follow you. Source References
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