Difference between revisions of "Stun (Game Mechanics)"
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− | Stuns slightly lowers damage potential by reducing damage done by 10%; it reduces the chance to hit a target, and supposedly slightly lowers primary defense modifiers. | + | Stuns slightly lowers damage potential by reducing damage done by 10%; it reduces the chance to hit a target, and supposedly slightly lowers primary defense modifiers such as ranged and melee defenses. |
+ | Stun lengths vary depending on the source of the stun. The effects of Stun can be mitigated through either being outright cured by doctor stims, Jedi heal state ability or through players having Defense vs Stun skill modifiers. Stun defensive skill mods will reduce the chance that the state can be applied to the target. | ||
==Source References== | ==Source References== |
Revision as of 06:45, 7 March 2009
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Game Mechanics - Mechanics Category
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Game MechanicsStuns slightly lowers damage potential by reducing damage done by 10%; it reduces the chance to hit a target, and supposedly slightly lowers primary defense modifiers such as ranged and melee defenses. Stun lengths vary depending on the source of the stun. The effects of Stun can be mitigated through either being outright cured by doctor stims, Jedi heal state ability or through players having Defense vs Stun skill modifiers. Stun defensive skill mods will reduce the chance that the state can be applied to the target. Source References
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