Difference between revisions of "Stun (Game Mechanics)"
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Certain creatures use unique abilities to inflict stuns such as [[Stunning_Strike_(Attack)|Stunning Strike]] and [[Area_Combo_(Attack)|Area Combo]]. | Certain creatures use unique abilities to inflict stuns such as [[Stunning_Strike_(Attack)|Stunning Strike]] and [[Area_Combo_(Attack)|Area Combo]]. | ||
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+ | == Formulas == | ||
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+ | '''Note: Supposedly all states have a 10% chance to be applied regardless of defenses on the target.''' | ||
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+ | * 1. Needs a base stun application success chance for creatures. | ||
+ | * 2. Needs a formula for comparing stun application success chance versus stun defense modifiers of the target. | ||
+ | 3. | ||
==Source References== | ==Source References== |
Revision as of 07:11, 7 March 2009
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Game Mechanics - Mechanics Category
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Game MechanicsStuns slightly lowers damage potential by reducing damage done by 10%; it reduces the chance to hit a target, and supposedly slightly lowers primary defense modifiers such as ranged and melee defenses. Stun lengths vary depending on the source of the stun. The effects of Stun can be mitigated through either being outright cured by doctor stims, Jedi heal state ability or through players having Defense vs Stun skill modifiers. Stun defensive skill mods will reduce the chance that the state can be applied to the target.
FormulasNote: Supposedly all states have a 10% chance to be applied regardless of defenses on the target.
3. Source References
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