Difference between revisions of "Knockdown (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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Knockdown is a special class of posture change. It changes the target's posture to 'knocked down', which is graphically flat on the character's back. A character in this posture takes 1.5 times more damage while being attacked by melee opponents as well as incurring a defensive penalty against melee attack to hit chances. A knocked down character cannot use any combat queue actions for the duration of the knockdown (seems to be approximately 5 seconds), although they can start standing/changing posture immediately, as with any posture change. Knockdown has a 30 second timer, much like (but independent of) posture change during which the target cannot be knocked down again.
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Knockdown is a special class of posture change. It changes the target's posture to 'knocked down', which is graphically flat on the character's back. A character in this posture takes 1.5 times more damage while being attacked by melee opponents as well as incurring a defensive penalty against melee attack to hit chances. A knocked down character cannot use any combat queue actions for the duration of the knockdown (seems to be approximately 5 seconds), although they can start standing/changing posture immediately, as with any posture change. Knockdown has a 30 second timer, much like (but independent of) posture change during which the target cannot be knocked down again. The effects of Stun can be mitigated through either having Defense vs Knockdown skill modifiers. Knockdown defensive skill mods will reduce the chance that the effect can be applied to the target.
  
 
==Source References==
 
==Source References==

Revision as of 07:41, 7 March 2009




Game Mechanics - Mechanics Category

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Knockdown is a special class of posture change. It changes the target's posture to 'knocked down', which is graphically flat on the character's back. A character in this posture takes 1.5 times more damage while being attacked by melee opponents as well as incurring a defensive penalty against melee attack to hit chances. A knocked down character cannot use any combat queue actions for the duration of the knockdown (seems to be approximately 5 seconds), although they can start standing/changing posture immediately, as with any posture change. Knockdown has a 30 second timer, much like (but independent of) posture change during which the target cannot be knocked down again. The effects of Stun can be mitigated through either having Defense vs Knockdown skill modifiers. Knockdown defensive skill mods will reduce the chance that the effect can be applied to the target.

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