Difference between revisions of "Knockdown (Game Mechanics)"
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* 1. Needs a base knockdown application success chance for creatures. | * 1. Needs a base knockdown application success chance for creatures. | ||
− | * 1. Needs a base knockdown application success chance for | + | * 1. Needs a base knockdown application success chance for player knockdown abilities. |
* 3. Needs a formula for comparing knockdown application success chance versus knockdown defense modifiers of the target. | * 3. Needs a formula for comparing knockdown application success chance versus knockdown defense modifiers of the target. |
Revision as of 08:03, 7 March 2009
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Game Mechanics - Mechanics Category
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Game MechanicsKnockdown is a special class of posture change. It changes the target's posture to 'knocked down', which is graphically flat on the character's back. A target in this posture takes 1.5 times more damage while being attacked by melee opponents as well as incurring a defensive penalty against melee attack to hit chances. (Note: Defensive penalties probably should be on par with those while prone.) A knocked down character cannot use any combat queue actions for the duration of the knockdown (seems to be approximately 5 seconds), although they can start standing/changing posture immediately, as with any posture change. Knockdown has a 30 second timer, much like (but independent of) posture change during which the target cannot be knocked down again. The effects of Stun can be mitigated through either having Defense vs Knockdown skill modifiers. Knockdown defensive skill mods will reduce the chance that the effect can be applied to the target. Players are able to obtain knockdown from Pistoleer and Teras Kasi abilities. FormulasNote: Supposedly all states have a 10% chance to be applied/resisted regardless of defenses on the target.
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