Difference between revisions of "Delayed (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(Game Mechanics)
(Game Mechanics)
Line 68: Line 68:
 
Warcry 1: 10 second delay<br>
 
Warcry 1: 10 second delay<br>
 
Warcry 2: 20 second delay<br>
 
Warcry 2: 20 second delay<br>
Panic Shot (1 & 2): 10 second delay<br>
+
Panic Shot: 10 second delay<br>
Strafe Shot - (must be attacking a player that is using the cover ability) - 10 seconds<br>
+
Strafe Shot - (must be attacking a player that is using the cover ability) - 10 second delay<br>
  
 
==Source References==
 
==Source References==

Revision as of 03:55, 8 March 2009




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

0% This document has not been started.

Mechanics This document is about game mechanics.

Game Mechanics

A delay is a negative effect placed on a player by using a special ability in which the target's combat queue actions are stalled from executing for a period of time dependent on the skill used. Delays all have a 30 second immunity timer associated with them once an effect has been placed on a target. The target cannot be delayed again for 30 seconds upon being hit. Delays can be resisted, however there are no specific defenses against them.

A list of abilities that cause delays along with their delay timers are as follows:

Warcry 1: 10 second delay
Warcry 2: 20 second delay
Panic Shot: 10 second delay
Strafe Shot - (must be attacking a player that is using the cover ability) - 10 second delay

Source References

Source Source in Context