Difference between revisions of "Delayed (Game Mechanics)"
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− | A delay is a negative effect placed on a player by using a special ability in which the target's combat queue actions are stalled from executing for a period of time dependent on the skill used. | + | A delay is a negative effect placed on a player by using a special ability in which the target's combat queue actions are stalled from executing for a period of time dependent on the skill used. Delayed Queued actions include posture changes, but do not include running/walking. |
Delays all have a 30 second immunity timer associated with them once an effect has been placed on a target. The target cannot be delayed again for 30 seconds upon being hit. Delays can be resisted, however there are no specific defenses against them. | Delays all have a 30 second immunity timer associated with them once an effect has been placed on a target. The target cannot be delayed again for 30 seconds upon being hit. Delays can be resisted, however there are no specific defenses against them. | ||
Revision as of 03:57, 8 March 2009
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Game Mechanics - Mechanics Category
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Game MechanicsA delay is a negative effect placed on a player by using a special ability in which the target's combat queue actions are stalled from executing for a period of time dependent on the skill used. Delayed Queued actions include posture changes, but do not include running/walking. Delays all have a 30 second immunity timer associated with them once an effect has been placed on a target. The target cannot be delayed again for 30 seconds upon being hit. Delays can be resisted, however there are no specific defenses against them. A list of abilities that cause delays along with their delay timers are as follows:
Note: There is no formula for calculating base chance of applying a delay on a target. Source References
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