Difference between revisions of "Secondary Defenses (Game Mechanics)"
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* I. Each type of secondary defense depends on Weapon Held | * I. Each type of secondary defense depends on Weapon Held | ||
− | ** a. Dodge: Pistols and Fencer Weapons | + | ** a. [[Dodge (Skill Modifier)|Dodge]]: Pistols and Fencer Weapons |
− | ** b. Block: Rifles and Pikeman Weapons | + | ** b. [[Block (Skill Modifier)|Block]]: Rifles and Pikeman Weapons |
− | ** c. Counterattack: Carbines and Swordsmen Weapons | + | ** c. [[Counterattack (Skill Modifier)|Counterattack]]: Carbines and Swordsmen Weapons |
Revision as of 17:32, 9 March 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Game MechanicsIf an attack passes the chance to hit stage, then it goes through a secondary defense check. These defenses add another check for the attack to miss the target or otherwise have its effects be mitigated. There are four types of secondary defenses, Dodge, Block, Counterattack and Defense Acuity. All characters possess secondary defense at creation. However at its base value players have less than a 0.1% chance to activate them (less than 1 in 1000 hits will be dodged or blocked or counter attacked) Modifiers to these secondary defenses are found in the elite profession branches. These modifiers for the defenses are associated with most elite professions and only activate their effects if the target is equipping a weapon that belongs to that profession.
Source References
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