Difference between revisions of "Secondary Defenses (Game Mechanics)"

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(Game Mechanics)
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If an attack passes the chance to hit stage, then it goes through a secondary defense check. These defenses add another check for the attack to miss the target or otherwise have its effects be mitigated. There are four types of secondary defenses, Dodge, Block, Counterattack and Defense Acuity. Defense Accuity is a Teras Kasi skill and has a random chance to either Block, Dodge or Counterattack. Modifiers to these secondary defenses are found in the elite profession branches. These modifiers for the defenses are associated with most elite combat professions and only activate their effects if the target is equipping a weapon that is usable to that profession. These defenses do not block state effects, bleeds or DOT applications.
 
If an attack passes the chance to hit stage, then it goes through a secondary defense check. These defenses add another check for the attack to miss the target or otherwise have its effects be mitigated. There are four types of secondary defenses, Dodge, Block, Counterattack and Defense Acuity. Defense Accuity is a Teras Kasi skill and has a random chance to either Block, Dodge or Counterattack. Modifiers to these secondary defenses are found in the elite profession branches. These modifiers for the defenses are associated with most elite combat professions and only activate their effects if the target is equipping a weapon that is usable to that profession. These defenses do not block state effects, bleeds or DOT applications.
  
Note: All characters possess unarmed defense acuity secondary defense at creation. However at its base value players have less than a 0.1% chance to activate them (less than 1 in 1000 hits will be dodged or blocked or counter attacked) Creatures seem to also possess TKA defense acuity as they all can block, dodge and counterattack however their rates seem significantly higher than players.
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Note: All characters possess unarmed defense acuity secondary defense at creation which go off provided that the character remains unarmed or using an unarmed based weapon (vibro knuckler). However at its base value players have less than a 0.1% chance to activate them (less than 1 in 1000 hits will be dodged or blocked or counter attacked) Creatures seem to also possess TKA defense acuity as they all can block, dodge and counterattack however their rates seem significantly higher than players.
  
  

Revision as of 18:30, 9 March 2009




Game Mechanics - Mechanics Category

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Game Mechanics

If an attack passes the chance to hit stage, then it goes through a secondary defense check. These defenses add another check for the attack to miss the target or otherwise have its effects be mitigated. There are four types of secondary defenses, Dodge, Block, Counterattack and Defense Acuity. Defense Accuity is a Teras Kasi skill and has a random chance to either Block, Dodge or Counterattack. Modifiers to these secondary defenses are found in the elite profession branches. These modifiers for the defenses are associated with most elite combat professions and only activate their effects if the target is equipping a weapon that is usable to that profession. These defenses do not block state effects, bleeds or DOT applications.

Note: All characters possess unarmed defense acuity secondary defense at creation which go off provided that the character remains unarmed or using an unarmed based weapon (vibro knuckler). However at its base value players have less than a 0.1% chance to activate them (less than 1 in 1000 hits will be dodged or blocked or counter attacked) Creatures seem to also possess TKA defense acuity as they all can block, dodge and counterattack however their rates seem significantly higher than players.


  • I. Each type of secondary defense depends on Weapon Held
  • II. Secondary defense modifiers stack with other secondary defense modifiers across professions. Pistoleer Dodge stacks with Fencer dodge modifiers, Rifleman block stacks with Pikeman block modifiers, and Carbineer counterattack stacks with Swordsman counterattack modifiers.


  • III. Secondary Defenses are capped at 125 skill modifier. They can only be enhanced to exceed this cap by the squad leader Rally ability, skill attachments or food bonuses.

Source References

Source Source in Context
Secondary Defenses 1 http://soe.lithium.com/swg/board/message?board.id=game_guides&message.id=175074&query.id=159100#M175074
Secondary Defenses 2 http://soe.lithium.com/swg/board/message?board.id=fencer&message.id=11313&view=by_date_ascending&page=1
Secondary Defenses 3 http://soe.lithium.com/swg/board/message?board.id=chef&message.id=35698&query.id=16192#M35698
Secondary Defenses 4 http://soe.lithium.com/swg/board/message?board.id=game_guides&message.id=278052&query.id=16325#M278052