Difference between revisions of "Knockdown (Game Mechanics)"
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− | Knockdown is a special class of posture change. It changes the target's posture to 'knocked down', which is graphically flat on the character's back. A target in this posture takes 1.5 times more damage while being attacked by melee opponents as well as incurring a defensive penalty against melee attack to hit chances. (Note: Defensive penalties probably should be on par with those while prone.) A knocked down character cannot use any combat queue actions for the duration of the knockdown (seems to be approximately 5 seconds), although they can start standing/changing posture immediately, as with any posture change. Knockdown has a 30 second timer, much like (but independent of) posture change during which the target cannot be knocked down again. The effects of Stun can be mitigated through either having Defense vs Knockdown skill modifiers. Knockdown defensive skill mods will reduce the chance that the effect can be applied to the target. Players are able to obtain knockdown from Pistoleer and Teras Kasi abilities. | + | Knockdown is a special class of posture change. It changes the target's posture to 'knocked down', which is graphically flat on the character's back. A target in this posture takes 1.5 times more damage while being attacked by melee opponents as well as incurring a defensive penalty against melee attack to hit chances. (Note: Defensive penalties probably should be on par with those while prone.) A knocked down character cannot use any combat queue actions for the duration of the knockdown (seems to be approximately 5 seconds), although they can start standing/changing posture immediately, as with any posture change. Knockdown has a 30 second timer, much like (but independent of) posture change during which the target cannot be knocked down again. The effects of Stun can be mitigated through either having Defense vs Knockdown skill modifiers. Knockdown defensive skill mods will reduce the chance that the effect can be applied to the target. All knock down attacks have a base chance of succeeding against a target which is further modified by the target's defenses against knockdown. Players are able to obtain knockdown from Pistoleer and Teras Kasi abilities. |
== Formulas == | == Formulas == |
Revision as of 10:07, 11 March 2009
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Game Mechanics - Mechanics Category
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Game MechanicsKnockdown is a special class of posture change. It changes the target's posture to 'knocked down', which is graphically flat on the character's back. A target in this posture takes 1.5 times more damage while being attacked by melee opponents as well as incurring a defensive penalty against melee attack to hit chances. (Note: Defensive penalties probably should be on par with those while prone.) A knocked down character cannot use any combat queue actions for the duration of the knockdown (seems to be approximately 5 seconds), although they can start standing/changing posture immediately, as with any posture change. Knockdown has a 30 second timer, much like (but independent of) posture change during which the target cannot be knocked down again. The effects of Stun can be mitigated through either having Defense vs Knockdown skill modifiers. Knockdown defensive skill mods will reduce the chance that the effect can be applied to the target. All knock down attacks have a base chance of succeeding against a target which is further modified by the target's defenses against knockdown. Players are able to obtain knockdown from Pistoleer and Teras Kasi abilities. FormulasNote: Supposedly all states have a 5% chance to be applied/resisted regardless of defenses on the target.
Source References
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