Difference between revisions of "Stun (Game Mechanics)"
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Revision as of 14:04, 10 March 2009
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Game Mechanics - Mechanics Category
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Game MechanicsStuns slightly lowers damage potential by reducing damage done by 10%; it reduces the chance to hit a target, and supposedly slightly lowers primary defense modifiers such as ranged and melee defenses. Stun lengths vary depending on the source of the stun. When stun is applied to a target, the newer application's timer will overwrite the former thus the effect can continuously be applied. The effects of Stun can be mitigated through either being outright cured by doctor stims, Jedi heal state ability or through players having Defense vs Stun skill modifiers. Stun defensive skill mods will reduce the chance that the state can be applied to the target. Note: Stun does not work on droids. Certain creatures use unique abilities to inflict stuns such as Stunning Strike and Area Combo. FormulasNote: Supposedly all states have a 5% chance to be applied/resisted regardless of defenses on the target.
Source References
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