Difference between revisions of "State Defenses (Game Mechanics)"
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+ | To complicate matters a bit, state resists also go through a tier process in which certain sources of state defenses will no stack with other forms. Each source of resist makes a separate check against the state application. | ||
Revision as of 07:07, 11 March 2009
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Game Mechanics - Mechanics Category
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Game MechanicsState defenses are a roll against accuracy to see if a state is applied. Each state skill then has an inherent chance to succeed upon a successful roll. Currently all these defenses stack across professions, but have a 95% cap. In other words, no matter how high your state defenses there is always a 5% chance that a succesful 'state hit' will be applied. When a successful 'state hit' is applied, there is then a percent chance based on the skill for it to work. For example unarmed stun 1 has a 30% chance to apply stun should the special attack pass accuracy checks to hit the target AND pass through the target's state defense modifier checks.
To complicate matters a bit, state resists also go through a tier process in which certain sources of state defenses will no stack with other forms. Each source of resist makes a separate check against the state application.
Food That Add to State Defense Modifiers
Skill Attachment Bonuses to State Defense
Source References
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