Difference between revisions of "Hit Locations (Game Mechanics)"
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The to-hit chance per each part of the player is as follows: | The to-hit chance per each part of the player is as follows: | ||
− | Head: 12.6% | + | Head: 12.6%<br> |
− | + | Feet: 16.1%<br> | |
− | Feet: | + | Legs: 16.0%<br> |
− | Legs: | + | Hands: 10.6%<br> |
− | + | Left Bicep: 3.8%<br> | |
− | Hands: 10.6% | + | Left Bracer: 8.5%<br> |
− | Left Bicep: 3.8% | + | Right Bicep: 4.7%<br> |
− | Left Bracer: 8.5% | + | Right Bracer: 8.7%<br> |
− | Right Bicep: 4.7% | + | Chest: 19.0%<br> |
− | Right Bracer: 8.7% | + | |
− | Chest: 19.0% | + | |
==Source References== | ==Source References== |
Revision as of 22:39, 25 April 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Game MechanicsWhen an attack is made against a target, the system selects an area (referred to as a hit location) in which to inflict the damage on the target. The damage suffered by the target's ham pools are affected by the hit location which is selected. There are 9 PRIMARY hit locations:
The to-hit chance per each part of the player is as follows: Head: 12.6% Source References
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