Difference between revisions of "General Combat (Game Mechanics)"

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(Combat Mechanics)
(Combat Mechanics)
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* [[Stages of Combat (Game Mechanics)|Stages of Combat]]
 
* [[Stages of Combat (Game Mechanics)|Stages of Combat]]
 
* [[Combat Flag (Game Mechanics)|Combat Flag]]
 
* [[Combat Flag (Game Mechanics)|Combat Flag]]
 +
* [[HAM Bar (Game Mechanics)|HAM Bar]]
 
* [[Stats (Game Mechanics)|Character Stats]]
 
* [[Stats (Game Mechanics)|Character Stats]]
 
* [[Weapon Stats (Game Mechanics)|Weapon Stats]]
 
* [[Weapon Stats (Game Mechanics)|Weapon Stats]]

Revision as of 22:32, 12 July 2009




Game Mechanics - Mechanics Category

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Combat Mechanics

HAM Bars

Players, Npcs and Creatures have three bars representing their Health, Action, and Mind pool. When you target something, its name and HAM bar will appear in your heads up display, as well as over the target's head. Red represents the Health pool, green represents the Action pool, and blue represents the Mind pool. When you deal damage to a target through combat, you will notice that its Health, Action, and Mind pools deplete, based upon the amount and type of damage dealt. This can be seen in the HAM bar by a shortening of the colored bar that represents the pool that was depleted. When any one of the three pools is completely depleted, the remainder of the colored bar will disappear and the target will die if it as npc or creature or become incapacitated if is a player.

Damage received by and done to targets is displayed in flytext over the character/npc's head. The damage hit location is also displayed. Both the hit location and damage amount done are color coded to display the ham bar(s) that were affected by the attacks.




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