ID |
Path |
Filename |
Trigger |
Message |
Notes |
Examples
|
at_max
|
/string/en/pet/
|
pet_menu.stf
|
internal_command_string
|
You already have the maximum number of pets of this type that you can call.
|
Notification sent to a player when they attempt to call a pet out in which they are at the current pet limit mod value for pets.
|
Examples
|
call_delay_finish_pet
|
/string/en/pet/
|
pet_menu.stf
|
internal_command_string
|
Already calling a Pet: Call will be finished in %DI seconds.
|
Notification sent to the player if they initiate another call attempt after they have already sent in a previous call attempt.
|
Examples
|
call_pet_delay
|
/string/en/pet/
|
pet_menu.stf
|
internal_command_string
|
Calling pet in %DI seconds. Combat will terminate pet call.
|
Notification sent to player who is out of combat and in a valid location to call a pet at when they attempt to call a pet.
|
Examples
|
cant_call
|
/string/en/pet/
|
pet_menu.stf
|
internal_command_string
|
You cannot call this pet right now.
|
Unknown
|
Examples
|
cant_call_1sec
|
/string/en/pet/
|
pet_menu.stf
|
internal_command_string
|
You cannot CALL for 1 second.
|
Message sent to the player if they attempt to initiate a call request while still under the combat timer. The remaining value before the combat timer expires is shown. When this timer expires, the player can begin the calling process.
|
Examples
|
control_exceeded
|
/string/en/pet/
|
pet_menu.stf
|
internal_command_string
|
Calling this pet would exceed your Control Level ability.
|
Unknown
|
Examples
|
mounted_call_warning
|
/string/en/pet/
|
pet_menu.stf
|
internal_command_string
|
You cannot call a pet while mounted or riding a vehicle.
|
|
Examples
|
private_house
|
/string/en/pet/
|
pet_menu.stf
|
internal_command_string
|
You cannot call pets in a private building.
|
Unknown
|
Examples
|
prose_cant_call_yet
|
/string/en/pet/
|
pet_menu.stf
|
internal_command_string
|
You cannot CALL for %DI seconds.
|
Message sent to the player if they attempt to initiate a call request while still under the combat timer. The remaining value before the combat timer expires is shown. When this timer expires, the player can begin the calling process.
|
Examples
|
too_many
|
/string/en/pet/
|
pet_menu.stf
|
internal_command_string
|
You can't control any more pets. Store one first.
|
Unknown
|
Examples
|