Difference between revisions of "Forage (Ability)"

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= Ability Breakdown & Details =
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== System Messages ==
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* [[Forage System Messages (Game Messages)|Forage]]<br>
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== Ability Breakdown & Details ==
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[[Forage System Messages (Game Messages)|Forage System Messages]]<br>
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* [[Using Forage (Game Mechanics)|Using Forage]]<br>
[[Using Forage (Game Mechanics)|Using Forage]]<br>
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* [[Foragable Items (Game Mechanics)|Foragable Items]]<br>
[[Foragable Items (Game Mechanics)|Foragable Items]]<br>
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* [[Forage Formulas (Game Mechanics)|Forage Formulas]]<br>
[[Forage Formulas (Game Mechanics)|Forage Formulas]]<br>
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Revision as of 22:17, 28 August 2009

Ability - Forage

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Description

/forage: Searches the area for usable resources such as food and water.

Command: /forage
CommandQueue Entry: forage (494F9F80)


Types of Foraged Items

Example of Bait use
Jar of Foraged Grubs

Related Tags

75% This document is nearing completion.

Ability This document relates to Player Abilities.

Scout This document is related to the Scout Profession.

Ranger This document is related to the Ranger Profession.

System Messages


Ability Breakdown & Details

Forage is an underutilized skill that is granted to Scouts. Similar to the artisan "sample" skill, foraging allows you to scrounge the immediate area for food and drink. This food and drink provides different buffs, such as temporary strength increases, HAM penalty reducers and other effects that have multiple benefits.





Anectdotal account of foraging success rates:

People were telling me that they rarely, if ever, have made mutliple-item forages. Now, I had made quite a few two and three item forages in my lifetime, so I could not quite see why they weren't. So I did a bit experimenting. I took only two planets, Endor and Tatooine, just because their vegetation is so radically different. I plan to repeat this on other planets, when I have the time.

Now, I didn't give the developers enough credit. I didn't think the foraging would be that much different, just because I couldn't quite believe that the foraging system was that complex. They said it, themselves, that it was a low priority and so I underestimated them, thinking they hadn't put that much time into it before.

Boy was I wrong!

Endor and Tatooine are radically different, as far as the mutliple-item foraging is concerned.

I only did one multiple-item forage on Tatooine (for 3 items), out of 100 logged attempts.

On Endor, I did two 3-item forages, and three 2-item forages, out of 100 logged attempts.

They also differ on which item you're more likely to find.

Endor:

Maroj Melons
Wild Snaffs
Ko-Do Fruits
Sosi Hodors
Jars of Berries
Jars of Bugs

Tatooine:

Sijjo Sewi
Worm Bait
Insect Bait
Flurr-Cle Onion

Schule Nefs, Alever Tweth'peks, and Jars of Fungus were pretty common on both. Etost'ew Zanns and Jars of Grubs, weren't.

Now, this is either unique to each planet, or planet type. For instance, Lok might yield the same as Tatooine, and Yavin IV the same as Endor.

There's a good 10% chance of getting items discarded on both planets.

You also have a 20% chance of failure on both planets as a Master Ranger (which I think is a bit too much.)


Source References

Source Source in Context
Source 1 http://swg.allakhazam.com/db/guides.html?guide=87
Source 2 http://swgforums.swganh.org/viewtopic.php?search_id=1042626312&t=304154
Source 3 http://swgforums.swganh.org/viewtopic.php?search_id=987986385&t=445096
Source 4 http://swgforums.swganh.org/viewtopic.php?search_id=987986385&t=443456

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 100
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0