Difference between revisions of "Factory Crates (Game Mechanics)"
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− | Factory crates are the by product of the crafting process when a manufacturing schematic run is sent through a factory. Crates store a set number of identical items from that manufacturing schematic run. Objects from a crate may be removed individually by clicking on the crate and clicking the Get Item From Crate radial option. Crates continue to exist as long as there is at least 1 item remaining in the crate. Once the last remaining object is removed, the crate is then removed from the player's inventory. Each crafted item in the game has, as a general principal, a particular type of factory crate associated with its production. | + | Factory crates are the by product of the crafting process when a manufacturing schematic run is sent through a factory. Crates store a set number of identical items from that manufacturing schematic run, whose item counts can be observed by examining the crate itself. Objects from a crate may be removed individually by clicking on the crate and clicking the Get Item From Crate radial option. Crates continue to exist as long as there is at least 1 item remaining in the crate. Once the last remaining object is removed, the crate is then removed from the player's inventory. Each crafted item in the game has, as a general principal, a particular type of factory crate associated with its production. |
There are 9 types of factory crates observed in the IFFs which are: | There are 9 types of factory crates observed in the IFFs which are: | ||
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Of these however only the first 8 are observed to have been used in game. It is to be noted that the general rule is that items produced will be placed inside crates that are intuitively linked to the type of item. For example, a shirt is produced in a wearables crate, and a food item is produced in a food crate. In the live game, and currently in the nge, there are instances where this logic doesnt conform to the reality and some items are oddly placed such as weapons being linked to wearables crate. It is the opinion here that whenever possible, uniformity should be given to crafted items so that their crate placement is based on logical reasoning. | Of these however only the first 8 are observed to have been used in game. It is to be noted that the general rule is that items produced will be placed inside crates that are intuitively linked to the type of item. For example, a shirt is produced in a wearables crate, and a food item is produced in a food crate. In the live game, and currently in the nge, there are instances where this logic doesnt conform to the reality and some items are oddly placed such as weapons being linked to wearables crate. It is the opinion here that whenever possible, uniformity should be given to crafted items so that their crate placement is based on logical reasoning. | ||
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+ | Another important attribute with factory crates are that every crafted item has its own unique capped amount of items that can be stored within a single crate. The amount varies between items ranging from as low as 5 up to 100 item crate sizes. | ||
==Source References== | ==Source References== |
Revision as of 17:58, 13 June 2009
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Game Mechanics - Mechanics Category
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Radial OptionsGet Item From Crate Game MechanicsFactory crates are the by product of the crafting process when a manufacturing schematic run is sent through a factory. Crates store a set number of identical items from that manufacturing schematic run, whose item counts can be observed by examining the crate itself. Objects from a crate may be removed individually by clicking on the crate and clicking the Get Item From Crate radial option. Crates continue to exist as long as there is at least 1 item remaining in the crate. Once the last remaining object is removed, the crate is then removed from the player's inventory. Each crafted item in the game has, as a general principal, a particular type of factory crate associated with its production. There are 9 types of factory crates observed in the IFFs which are: 1. shared_factory_crate_armor.iff (Armor Crate)
Source References
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