Difference between revisions of "Item Stack Size Mechanics (Game Mechanics)"

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(Item Stacks)
(Item Stacks)
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* Disease & Poison Cure Packs: Determined by crafting expermentation
 
* Disease & Poison Cure Packs: Determined by crafting expermentation
* Resist Buff Packs: Determined by crafting expermentation
 
 
* State & Poison Cure Packs: Determined by crafting expermentation
 
* State & Poison Cure Packs: Determined by crafting expermentation
 
* Disease & Poison Packs: Determined by crafting expermentation
 
* Disease & Poison Packs: Determined by crafting expermentation

Revision as of 19:59, 14 June 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Item Stacks

Some consumable items are produced, or acquired, with the ability to be used multiple times. The amount of times the item can be used will be noted by a small value that is super imposed on the item's iconic graphic to the upper right. Most of the types of items have a limited use lifespan and will expire when the number reaches 0 and the item will then be removed from the player's inventory. Items that come as part of a stack are with few exceptions, not allowed to be transferred into other stacks, even if they are of the same type of item. The exceptions include resource stacks where the resource is of the exact same type (name, class and resource type). Stack sizes are limited to the maximum amount that the item can produce per its type. Different items have different stack sizes when produced. Stack counts should not be confused with item content counts used by containers, even though they use the same labeling system. Some items may appear to be stacks but are in fact, counting contents in a container. Any item that has a stack count, will have that count listed on the bazaar as well, in the label for its listing. This is done to notify the buyer of the amount of uses left in the item before purchasing it.

Three classes of stackable items will be introduced here, which are Crafted Items, Factory Crates, and General Items. Only certain crafted items will be listed here since in the vast majority of circumstances, crafted items mostly base their item stack size on experimentation. There are however a few which have default counts, and those will be listed here as well. General items will include all the looted, quest rewards and quest related items that can be obtained as stacks. Factory Crates represent all crafted items that can be produced in factory crates. The listings will include the maximum stack size known for these classes of items. Anything not listed here should probably be considered single use items .



Crafted Items

  • Disease & Poison Cure Packs: Determined by crafting expermentation
  • State & Poison Cure Packs: Determined by crafting expermentation
  • Disease & Poison Packs: Determined by crafting expermentation
  • Buffacks: Determined by crafting expermentation
  • Stimpacks: Determined by crafting expermentation
  • Grenades: 5
  • Mines: 5
  • Traps: 5
  • Camouflage Kits: Determined by crafting expermentation
  • Repair Tools: 5
  • Seeker Droid: 10
  • Arakyd Probe Droid: 5
  • Precision Laser Knife: 10
  • Heavy Weapons (Excluding acid rifle and flame thrower): Determined by crafting experimentation
  • Food & Drinks: Determined by crafting expermentation

General Items

  • Insect Bait: (random amount 1-5)
  • Worm Bait: (random amount 1-5)
  • Grub Bait: (random amount 1-5)
  • Chum Bait: (random amount 1-5)
  • Maroj Melon: 5 (tutorial version)
  • Grenades: 5
  • Resource Stacks: determined by amount collected

Factory Crates

See Factory Crates

Source References

Source Source in Context