Difference between revisions of "Fireworks display (Game Mechanics)"
(→Using a Fireworks Show Package) |
(→Using a Fireworks Show Package) |
||
Line 122: | Line 122: | ||
− | Once used, a show package will [[media:Fireworks17.jpg|spawn on the ground]],begin a set animation sequence timer, and then spawn off each individual firework that is in queue. After the last fire work has been spawned off, the show package will be removed from the game world. | + | Once used, a show package will [[media:Fireworks17.jpg|spawn on the ground]],begin a set animation sequence timer, and then spawn off each individual firework that is in queue in an area surrounding it. After the last fire work has been spawned off, the show package will be removed from the game world. |
Revision as of 13:38, 28 June 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Game MechanicsFireworks are a group of items used in SWG as special effect demonstrations. Fireworks come in 8 types, each with a different display effect produced when they explode:
Using a Firework
Using a Fireworks Show PackageFireworks show packages act as a container for Firework charges. There are 5 options for using firework show packages:
Usage Restrictions on Show Packages:
Firework show packages can be launched through the following process:
Modifying Event Timers The launch timers of fireworks can be controlled through the usage of show packages through the following process:
Event timers are displayed in minutes, seconds and tenths of a second and by default each firework entered into the package is set to launch one second apart. In the display the first firework would be shown as 0:1:0s Each firework displays its timer based off of the current total show package time from the previous fireworks. For example, if the first firework is set to 10 seconds and the 2nd firework is set to 5 seconds, and a third firework is set to 1 second, the display will look as follows: 0:10:0s (first firework) What this does is effectively displays the total duration of the show package and will be of use to the player by allowing them to know how much time that their show display will take before it expires.
To modify an event, the player must click on one of the effects and then click the OK button. Doing this will bring up another SUI window which displays the timer (in tenths of a second) of the currently selected firework along with the remaining time available to attach to it. Each firework can be set to go off at a minumum of 1 second (10 tenths of a second) and a maximum of 10 seconds (100 tenths of a second) from the next firework. For example if a player selects the first firework on the list and modifies its timer to 100, it will take 10 seconds before that fire work launches once the show package is used. After this fire work is initiated, then the timer for the next fire work activates.
Reorder Events Players can choose the order in which their fireworks will be set off in through the following process:
After clicking the Modify Event radial, an SUI window is displayed which shows all fireworks currently stored in the package based on their effect type and current order in the package. To reorder an event, the player must click on one of the effects and then click the Move Up or Move Down button. Clicking these will swap the selected firework with the nearest firework based on the direction selected. The process is confirmed through clicking the Done button, otherwise the modification isn't saved. Source References
|