Difference between revisions of "Firework Displays (Game Messages)"

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(New page: {{PageCleanup}} {{PageHeader|Game Messages|Message Category}} {| border="0" width="100%" cellpadding=6 |- |valign=top| =Navigation= {| align="center" width="280px" |- || {{Auction (Mess)}...)
 
(System Messages)
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
 
|- align="center"
 
|- align="center"
||ID Value
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||cannot_reorder
||/path/goes/here/
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||/string/en/
||filename.stf
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||firework.stf
 
||internal_command_string
 
||internal_command_string
||System Message Text
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||The event reorder operation you have selected is not possible.
||Notes
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||Messaeg a player gets if they attempt to move the first firework on the Reorder Event list Up, and is also received if the player attempts to move the last firework on the Reorder Event list Down.
||Examples
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||[[Firework Displays 1 (Example)|Example]]
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 +
|- align="center"
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||prose_delay_update
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||/string/en/
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||firework.stf
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||internal_command_string
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||Event #%DI: delay set to %DF seconds.
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||Message received when a player sets the firework delay event to any value below or above  1 second.
 +
||[[Firework Displays 2 (Example)|Example]]
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|- align="center"
 +
||prose_delay_update1
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||/string/en/
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||firework.stf
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||internal_command_string
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||Event #%DI: delay set to 1 second.
 +
||Message received when a player sets the firework delay event to a value equalling 1 second.
 +
||[[Firework Displays 3 (Example)|Example]]
 
|}
 
|}
 
|}
 
|}

Revision as of 14:42, 28 June 2009




Game Messages - Message Category

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Template (Game Messages)

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Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples
cannot_reorder /string/en/ firework.stf internal_command_string The event reorder operation you have selected is not possible. Messaeg a player gets if they attempt to move the first firework on the Reorder Event list Up, and is also received if the player attempts to move the last firework on the Reorder Event list Down. Example
prose_delay_update /string/en/ firework.stf internal_command_string Event #%DI: delay set to %DF seconds. Message received when a player sets the firework delay event to any value below or above 1 second. Example
prose_delay_update1 /string/en/ firework.stf internal_command_string Event #%DI: delay set to 1 second. Message received when a player sets the firework delay event to a value equalling 1 second. Example