Difference between revisions of "Jubilee Wheel (Game Messages)"

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(System Messages)
(System Messages)
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||internal_command_string
 
||internal_command_string
 
||You have entered an invalid amount. Please try again.
 
||You have entered an invalid amount. Please try again.
||Message a player receives if they attempt to enter any value or character using the /bet command that isnt within the range of 1-3.
+
||Message a player receives if they attempt to enter any value or character using the /bet command that isnt a valid bet range or character.
 
||[[Jubilee Wheel 1 (Example)|Example]]
 
||[[Jubilee Wheel 1 (Example)|Example]]
  
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||internal_command_string
 
||internal_command_string
 
||Place your bets!
 
||Place your bets!
||Notes
+
||Message notification sent 10 seconds after the winnings are paid out from the previous game. This signals players that the 10 second moratorium on bets is over and they can now begin placing bets again.
 
||[[Jubilee Wheel 7 (Example)|Example]]
 
||[[Jubilee Wheel 7 (Example)|Example]]
  
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||internal_command_string
 
||internal_command_string
 
||%TT joins the table.
 
||%TT joins the table.
||Notes
+
||Notification sent to players currently playing the jubilee game that another player has joined in at the table that they are using
 
||[[Jubilee Wheel 8 (Example)|Example]]
 
||[[Jubilee Wheel 8 (Example)|Example]]
  
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||internal_command_string
 
||internal_command_string
 
||%TT leaves the table.
 
||%TT leaves the table.
||Notes
+
||Notification sent to players currently playing the jubilee game that another player has left the table they are using
 
||[[Jubilee Wheel 9 (Example)|Example]]
 
||[[Jubilee Wheel 9 (Example)|Example]]
  
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||internal_command_string
 
||internal_command_string
 
||The selector pops at the last minute and comes to a stop on %TT (%TO).
 
||The selector pops at the last minute and comes to a stop on %TT (%TO).
||Notes
+
||This is the notification of the final result of the wheel spinning.
 
||[[Jubilee Wheel 10 (Example)|Example]]
 
||[[Jubilee Wheel 10 (Example)|Example]]
  
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||internal_command_string
 
||internal_command_string
 
||The next game begins in %DI seconds.
 
||The next game begins in %DI seconds.
||Notes
+
||Notification sent to players letting them know when the wheel will begin spinning again. Games start every 120 seconds after the previous game or whenever a player joins the jubilee wheel.
 
||[[Jubilee Wheel 11 (Example)|Example]]
 
||[[Jubilee Wheel 11 (Example)|Example]]
  
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||internal_command_string
 
||internal_command_string
 
||The wheel slows down and it appears the number will be... %TT (%TO).
 
||The wheel slows down and it appears the number will be... %TT (%TO).
||Notes
+
||Notification sent to players while the wheel is still spinning. This is just for show as the message is just a random number selected prior to the actual final result.
 
||[[Jubilee Wheel 12 (Example)|Example]]
 
||[[Jubilee Wheel 12 (Example)|Example]]
  
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||internal_command_string
 
||internal_command_string
 
||The wheel begins to slow down...  
 
||The wheel begins to slow down...  
||Notes
+
||Notification to players that the results are about to be displayed for the game.
 
||[[Jubilee Wheel 13 (Example)|Example]]
 
||[[Jubilee Wheel 13 (Example)|Example]]
  
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||internal_command_string
 
||internal_command_string
 
||The wheel begins to spin...
 
||The wheel begins to spin...
||Notes
+
||Notification to players that the game is beginning
 
||[[Jubilee Wheel 14 (Example)|Example]]
 
||[[Jubilee Wheel 14 (Example)|Example]]
  
 
|}
 
|}
 
|}
 
|}

Revision as of 17:55, 29 June 2009

Game Messages - Jubilee Wheel

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Description

Jubilee Wheel (Game Messages)

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25% This document has been partially completed.

Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples


bet_failed_amt /string/en/gambling/ default_interface.stf internal_command_string You have entered an invalid amount. Please try again. Message a player receives if they attempt to enter any value or character using the /bet command that isnt a valid bet range or character. Example
prose_pay_success /string/en/ base_player.stf internal_command_string You successfully make a payment of %DI credits to %TT. Message sent to a player when they make a payment to the gambling machine. Example
player_broke /string/en/gambling/ default_interface.stf internal_command_string You do not have any money to bet. Probably message sent to a player attempts to issue a bet when do not have enough credits to initiate one. Example
prose_payout /string/en/gambling/ default_interface.stf internal_command_string You receive a payout of %DI bank credits! Message sent to a player to notify them of their winnings. Example
prose_player_join /string/en/gambling/ default_interface.stf internal_command_string You join the station for a game of %TO. Message sent to a player that notifies them that they have joined the gambling machine to play a game. Example


prose_player_leave /string/en/gambling/ default_interface.stf internal_command_string You leave the %TO station. Message sent when the player chooses the leave station option on the radial menu or closes out the betting sui windows. Example



place_bets /string/en/gambling/ default_interface.stf internal_command_string Place your bets! Message notification sent 10 seconds after the winnings are paid out from the previous game. This signals players that the 10 second moratorium on bets is over and they can now begin placing bets again. Example


prose_player_join_other /string/en/gambling/ default_interface.stf internal_command_string %TT joins the table. Notification sent to players currently playing the jubilee game that another player has joined in at the table that they are using Example


prose_player_leave_other /string/en/gambling/ default_interface.stf internal_command_string %TT leaves the table. Notification sent to players currently playing the jubilee game that another player has left the table they are using Example


prose_result_change /string/en/gambling/ default_interface.stf internal_command_string The selector pops at the last minute and comes to a stop on %TT (%TO). This is the notification of the final result of the wheel spinning. Example


prose_starting_in /string/en/gambling/ default_interface.stf internal_command_string The next game begins in %DI seconds. Notification sent to players letting them know when the wheel will begin spinning again. Games start every 120 seconds after the previous game or whenever a player joins the jubilee wheel. Example


prose_wheel_slow /string/en/gambling/ default_interface.stf internal_command_string The wheel slows down and it appears the number will be... %TT (%TO). Notification sent to players while the wheel is still spinning. This is just for show as the message is just a random number selected prior to the actual final result. Example


wheel_begin_slow /string/en/gambling/ default_interface.stf internal_command_string The wheel begins to slow down... Notification to players that the results are about to be displayed for the game. Example


wheel_spin /string/en/gambling/ default_interface.stf internal_command_string The wheel begins to spin... Notification to players that the game is beginning Example