Difference between revisions of "Factories (Game Mechanics)"

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(How do I use a factory? Method 1)
(How do I use a factory? Method 1)
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Factory input and output hoppers can hold up to a maximum of 100 items (or crates) each.
 
Factory input and output hoppers can hold up to a maximum of 100 items (or crates) each.
  
===How do I use a factory? Method 1===
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=== Using Factories ===
  
 
* Craft a blueprint for the item you want to produce.  
 
* Craft a blueprint for the item you want to produce.  

Revision as of 23:57, 30 June 2009

Game Documentation - Factories

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Architect This document is related to the Architect Profession.

Factory Types

Wearables

Wearable factories allow for the production of clothing, armor and apparel schematics from the artisan, armorsmith and tailor professions. These are linked to schematics from the clothing and armor crafting tools.

Equipment

Equipment factories allow for the production of items, weapons and goods from weaponsmith, aritisan, droid engineer and shipwright professions. These factories are linked to schematics that can be used by Weapon, droid and general item crafting tools.

Food And Chemical

Food and chemical factories allow for the production of medical equipment and food related items from the artisan, medic, doctor, combat medic, chef professions. These factories are linked to the schematics that can be used by the Food and chemical crafting tools.

Structure And Furniture

Structure and furniture factories allow for hte production of structures and furniture built by architects. These factories are linked to the schematics that can be used by Structure and furniture crafting tools.

FAQ

General

  • Factories use one structure lot
  • Factory runs give no XP
  • Factories operate also when you are logged out
  • Factories operate until out of resources or the schematic is used up
  • Players on the Hopper list can just access the Input and Output Hoppers.
  • Players at the Admin list can do whatever, but only the owner can rename or destroy/redeed the factory.
  • It is possible to add to and remove items from the Input Hopper, however only removing items is allowed in the Output Hopper.
  • Factory input and output hoppers can hold 100 items each.

How to tell which factory is used to make each item

The factories are matched to the specialized crafting tool. So if a schematic shows up in the crafting tool then it is built in that kind of factory. e.g. furniture is found in the structure crafting tool and is therefore built in the structure factory.

Manufacture Schematics

If you have created a manufacturing schematic in place of creating an object, you can use it on an automated factory to mass-produce the object. Depending on how many items you created the schematic to produce, you will walk away with more items in less time (automated factories will continue to create the object even if you are offline).

When you use a manufacturing schematic, you will need to insert the proper amount of resources listed in the schematic into the factory. Once you have everything set, you can the start producing these objects, which will deposit themselves into a crate that only you can access.

The benefits of using an automatic factory is that, if you create a manufacturing schematic with good outcomes, you can create multiple objects of that same exact specification. In addition, you will not have to craft all of the objects by hand. Let the machine do it for you.


A Manufacture Schematic is required to run a factory.
These can only be made by specialized crafting tools linked to a crafting station.
Specialized crafting tools may only be used together with crafting stations of the same kind, they must match.
Stand close to a Crafting Station, another screen, Finish Crafting, is displayed after the Crafting Summary. It normally has the options;

  • Experiment
  • Create Prototype
  • Create Manufacture Schematic

After experimenting this screen shows up again.

Click "Create a Manufacture Schematic".

It will use up the resources and components, but no item is produced. Rather, a Manufacture Schematic is uploaded to your Datapad in the Data Tab.

Manufactured items will all get identical serial numbers from the particular Manufacture Schematic.

If a schematic calls for 2 or more identical components in any one slot, then they must all have identical serial number. If it calls for 2 or more similar components, then the serial numbers do not have to match.

Manufactured items come in Factory Crates. Default sizes differ from item to item: 5, 10, 15, 25, 50, and 100.

How many items will a factory produce?

Up to 1000. When you create the blueprint schematic you can set the number of uses on it (default is max, which is 1000). Most people just leave it at that, and if they need to limit the amount of items produced they just put enough resources into the input-hopper to produce the requested amount. Factory input and output hoppers can hold up to a maximum of 100 items (or crates) each.

Using Factories

  • Craft a blueprint for the item you want to produce.
  • Go to your factory.
  • Open the radial-menu on the factory, select "Options" > "Access schematic slot"
  • Select the schematic from the list.
  • Select "Access station ingredient hopper"
  • Drag and drop the resources required for the schematic into the hopper.
  • To see what resources are needed to produce the item from the schematic, click "Options" > "List ingredients needed for station"
  • Start the factory by selecting "Options" > "Start manufacturing objects"
  • The factory will now run until it runs out of power, has used up the resources, until it has produced as many items as you allowed the schematic to be used for, or if the hopper is full.

Notes

  • At "Options" > "Access Schematic Slot"; add, switch, or remove Manufacture Schematics to/from the Datapad.
  • At "Options" > "List Resources"; a few seconds after adding a schematic a list with resource names and units can be retrieved.
  • While the factory is operating, clicking Options will open the Output Hopper, without stopping it.
  • Examining a running factory displays the current job batch and runtime for an item.
  • Each Complexity point of the final schematic equals 8 seconds of factory runtime.