Difference between revisions of "Factory Manage Resources (Game Mechanics)"
(→Managing Resources) |
(→Game Mechanics) |
||
Line 62: | Line 62: | ||
In order for a factory to produce items, it requires resources. Resources are the basic items used in production and include components and harvested materials such as minerals, chemicals and gases. To manage resources each factory comes with an Input Hopper which is essentially a 100 unit container that accepts any item (except those flagged as no trade) as input. When items are produced from a factory, they come out as factory crates (or deeds as is the case for some items). Factory Item output are stored in another 100 unit container called the Output hopper. The output hopper stores these items until the player collects them from it. Items cannot be inserted into the output hopper as it only allows for items to be removed. | In order for a factory to produce items, it requires resources. Resources are the basic items used in production and include components and harvested materials such as minerals, chemicals and gases. To manage resources each factory comes with an Input Hopper which is essentially a 100 unit container that accepts any item (except those flagged as no trade) as input. When items are produced from a factory, they come out as factory crates (or deeds as is the case for some items). Factory Item output are stored in another 100 unit container called the Output hopper. The output hopper stores these items until the player collects them from it. Items cannot be inserted into the output hopper as it only allows for items to be removed. | ||
+ | |||
+ | Note: Structures without schematics loaded will only have [[media:FactoryHoppers1.jpg|Three Radial Options]] on the Options radial menu listing. Structures with a schematic loaded will have [[media:FactoryOperation1.jpg|Six Radial Options]]. | ||
== Managing Input Hopper == | == Managing Input Hopper == |
Revision as of 11:22, 2 July 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Game MechanicsIn order for a factory to produce items, it requires resources. Resources are the basic items used in production and include components and harvested materials such as minerals, chemicals and gases. To manage resources each factory comes with an Input Hopper which is essentially a 100 unit container that accepts any item (except those flagged as no trade) as input. When items are produced from a factory, they come out as factory crates (or deeds as is the case for some items). Factory Item output are stored in another 100 unit container called the Output hopper. The output hopper stores these items until the player collects them from it. Items cannot be inserted into the output hopper as it only allows for items to be removed.
Managing Input HopperManaging Output HopperSource References
|