Difference between revisions of "City Ranks (Game Mechanics)"
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+ | Player cities update once a week; the exact time for the city update can be determined from the City Maintenance Terminal located in City Hall. Prior to taxation and city maintenance, the city rank and citizenship is validated. | ||
+ | Once the city's rank has been validated, the city's weekly maintenance fee is subtracted from the treasury. City Hall maintenance is paid first, then the rest of the structures. If the city can't pay for a structure, it becomes damaged and the mayor is notified of the structure status; the status of a civic structure can be checked from the City Maintenance Terminal. If a civic structure is damaged and reaches 0 condition, it is destroyed. | ||
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+ | If City Hall is destroyed, all civic structures and decorations are destroyed and the city is disbanded. A city should take four weeks to decay if no maintenance is paid. If a city can't pay for mission terminals, skill trainers, or decorations they are destroyed and the Mayor is notified. Maintenance costs for each structure are listed below in the Structure Placement and Requirements section. | ||
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+ | The city region is a circle centered on City Hall. When a player enters or exits a Player City's limits, a system message appears stating the city name, the city rank designation, and the city's specialization. As a city adds citizens, the city radius expands and new city abilities are unlocked. A city's limits will never overlap with another player city or an NPC city. | ||
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+ | Each rank of city has it's own classification: | ||
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+ | 1. Outpost - Requires 10 citizens and grants a city radius of 150m. At Rank 1 the city is allowed to have Small Gardens placed. | ||
+ | 2. Village - Requires 20 citizens and grants a city radius of 200m. At Rank 2 the city is allowed to have a Bank, a Garage and Medium Gardens placed as well as player-placed Cantinas; you can also begin to set taxes at this level. | ||
+ | 3. Township - Requires 35 citizens and grants a city radius of 300m. At Rank 3 a Cloning Facility and Large Gardens may be placed as well as player-placed Hospital. | ||
+ | 4. City - Requires 55 citizens and grants a city radius of 400m. At Rank 4 a Shuttleport may be placed as well as player-placed Theaters. | ||
+ | 5. Metropolis - Requires 85 citizens and grants a city radius of 450m. | ||
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+ | Player cities update once a week; the exact time for the city update can be determined from the City Maintenance Terminal located in City Hall. Prior to taxation and city maintenance, the city rank and citizenship is validated. If the city has enough citizens to advance to the next level, the city is promoted one rank. If the city does not have enough citizens to maintain their current rank, they are demoted. The Mayor is notified of any changes in city rank. A city can only go up one rank at a time: an outpost with 35 citizens would become a village at their update cycle, not a township. | ||
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+ | If a city falls below that required rank at the time of the city update, civic structures that require a higher rank will be destroyed as well as any civic structures outside of the demoted city's radius. Player-placed commercial structures (cantinas, hospitals, theaters) are not affected by city rank once they are placed. If you fall below 10 citizens at the time of your city update, your radius shrinks to Outpost size; you must have at least 10 citizens in 24 hours or the city hall will disappear along with the city treasury. | ||
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+ | Once the city's rank has been validated, the city's weekly maintenance fee is subtracted from the treasury. City Hall maintenance is paid first, then the rest of the structures. If the city can't pay for a structure, it becomes damaged and the mayor is notified of the structure status; the status of a civic structure can be checked from the City Maintenance Terminal. If a civic structure is damaged and reaches 0 condition, it is destroyed. **If City Hall is destroyed, all civic structures and decorations are destroyed and the city is disbanded. If a city can't pay for mission terminals, skill trainers, or decorations they are destroyed and the Mayor is notified. Maintenance costs for each structure are listed below in the Structure Placement and Requirements section. | ||
==Source References== | ==Source References== |
Revision as of 19:46, 6 July 2009
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Game Mechanics - Mechanics Category
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Game MechanicsPlayer cities update once a week; the exact time for the city update can be determined from the City Maintenance Terminal located in City Hall. Prior to taxation and city maintenance, the city rank and citizenship is validated. Once the city's rank has been validated, the city's weekly maintenance fee is subtracted from the treasury. City Hall maintenance is paid first, then the rest of the structures. If the city can't pay for a structure, it becomes damaged and the mayor is notified of the structure status; the status of a civic structure can be checked from the City Maintenance Terminal. If a civic structure is damaged and reaches 0 condition, it is destroyed. If City Hall is destroyed, all civic structures and decorations are destroyed and the city is disbanded. A city should take four weeks to decay if no maintenance is paid. If a city can't pay for mission terminals, skill trainers, or decorations they are destroyed and the Mayor is notified. Maintenance costs for each structure are listed below in the Structure Placement and Requirements section.
The city region is a circle centered on City Hall. When a player enters or exits a Player City's limits, a system message appears stating the city name, the city rank designation, and the city's specialization. As a city adds citizens, the city radius expands and new city abilities are unlocked. A city's limits will never overlap with another player city or an NPC city. Each rank of city has it's own classification: 1. Outpost - Requires 10 citizens and grants a city radius of 150m. At Rank 1 the city is allowed to have Small Gardens placed. 2. Village - Requires 20 citizens and grants a city radius of 200m. At Rank 2 the city is allowed to have a Bank, a Garage and Medium Gardens placed as well as player-placed Cantinas; you can also begin to set taxes at this level. 3. Township - Requires 35 citizens and grants a city radius of 300m. At Rank 3 a Cloning Facility and Large Gardens may be placed as well as player-placed Hospital. 4. City - Requires 55 citizens and grants a city radius of 400m. At Rank 4 a Shuttleport may be placed as well as player-placed Theaters. 5. Metropolis - Requires 85 citizens and grants a city radius of 450m. Player cities update once a week; the exact time for the city update can be determined from the City Maintenance Terminal located in City Hall. Prior to taxation and city maintenance, the city rank and citizenship is validated. If the city has enough citizens to advance to the next level, the city is promoted one rank. If the city does not have enough citizens to maintain their current rank, they are demoted. The Mayor is notified of any changes in city rank. A city can only go up one rank at a time: an outpost with 35 citizens would become a village at their update cycle, not a township. If a city falls below that required rank at the time of the city update, civic structures that require a higher rank will be destroyed as well as any civic structures outside of the demoted city's radius. Player-placed commercial structures (cantinas, hospitals, theaters) are not affected by city rank once they are placed. If you fall below 10 citizens at the time of your city update, your radius shrinks to Outpost size; you must have at least 10 citizens in 24 hours or the city hall will disappear along with the city treasury. Once the city's rank has been validated, the city's weekly maintenance fee is subtracted from the treasury. City Hall maintenance is paid first, then the rest of the structures. If the city can't pay for a structure, it becomes damaged and the mayor is notified of the structure status; the status of a civic structure can be checked from the City Maintenance Terminal. If a civic structure is damaged and reaches 0 condition, it is destroyed. **If City Hall is destroyed, all civic structures and decorations are destroyed and the city is disbanded. If a city can't pay for mission terminals, skill trainers, or decorations they are destroyed and the Mayor is notified. Maintenance costs for each structure are listed below in the Structure Placement and Requirements section. Source References
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