Difference between revisions of "City Maintenance (Game Mechanics)"
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If City Hall is destroyed, all civic structures and decorations are destroyed and the city is disbanded. A city should take four weeks to decay if no maintenance is paid. If a city can't pay for mission terminals, skill trainers, or decorations they are destroyed and the Mayor is notified. Maintenance costs for each structure are listed below in the Structure Placement and Requirements section. | If City Hall is destroyed, all civic structures and decorations are destroyed and the city is disbanded. A city should take four weeks to decay if no maintenance is paid. If a city can't pay for mission terminals, skill trainers, or decorations they are destroyed and the Mayor is notified. Maintenance costs for each structure are listed below in the Structure Placement and Requirements section. | ||
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+ | == City Maintenance Costs == | ||
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+ | The weekly maintenance on a city varies depending on a city's rank, what structures are placed and what specializations are in place. Politicians can find a detailed read-out of a city's weekly maintenance on the city management terminal in city hall. The maintenance rate sums the costs for the total number of items present in the city. Some items require a placing fee which is deducted automatically from the city maintenance pool.<br><br> | ||
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+ | * City Rank - | ||
+ | ** Outpost - 35k | ||
+ | ** Village - 60k | ||
+ | ** Township - 85k | ||
+ | ** City - 110k | ||
+ | ** Metropolis - 135k | ||
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+ | *City Items: | ||
+ | ** Bank - 1.5k | ||
+ | ** Cloning Center - 20k | ||
+ | ** Garage - 20k | ||
+ | ** Shuttleport - 25k | ||
+ | ** Large Garden - 30k | ||
+ | ** Medium Garden - 20k | ||
+ | ** Small Garden - 10k | ||
+ | ** Trainer - 1.5k (1k to place) | ||
+ | ** Terminal - 1.5k (1k to place) | ||
+ | ** Fountain - 1.5k (1k to place) | ||
+ | ** Statue - 1.5k (1k to place) | ||
+ | ** Streetlamp - 1.5k (1k to place) | ||
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+ | * Specializations - | ||
+ | ** Clone Lab - 80k | ||
+ | ** Entertainment District - 80k | ||
+ | ** Improved Job Market - 80k | ||
+ | ** Manufacturing Center - 50k | ||
+ | ** Medical Center - 80k | ||
+ | ** Research Center - 125k | ||
+ | ** Sample Rich - 70k | ||
+ | ** Stronghold - 150k | ||
+ | ** Registration on World Map - 5k | ||
==Source References== | ==Source References== |
Revision as of 11:20, 7 July 2009
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Game Mechanics - Mechanics Category
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Game MechanicsPlayer cities update once a week; the exact time for the city update can be determined from the City Maintenance Terminal located in City Hall. Prior to taxation and city maintenance, the city rank and citizenship is validated. Once the city's rank has been validated, the city's weekly maintenance fee is subtracted from the treasury. City Hall maintenance is paid first, then the rest of the structures. If the city can't pay for a structure, it becomes damaged and the mayor is notified of the structure status; the status of a civic structure can be checked from the City Maintenance Terminal. If a civic structure is damaged and reaches 0 condition, it is destroyed. If City Hall is destroyed, all civic structures and decorations are destroyed and the city is disbanded. A city should take four weeks to decay if no maintenance is paid. If a city can't pay for mission terminals, skill trainers, or decorations they are destroyed and the Mayor is notified. Maintenance costs for each structure are listed below in the Structure Placement and Requirements section.
City Maintenance CostsThe weekly maintenance on a city varies depending on a city's rank, what structures are placed and what specializations are in place. Politicians can find a detailed read-out of a city's weekly maintenance on the city management terminal in city hall. The maintenance rate sums the costs for the total number of items present in the city. Some items require a placing fee which is deducted automatically from the city maintenance pool.
Source References
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