Difference between revisions of "Combat Queue (Game Mechanics)"
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− | + | The reason this happens the way it is is because of the Combat Cue. If you have attacks lined up in the Cue, those attacks will be carried out against the initial target, until the Cue runs out. If you <TAB> over to another target, and still haev attacks in your Cue, those will not be transfered to the new target. Once they run out, any new attacks will be against the new target. The easiest way to ensure you're attacking the current target is to only lay down one or two specials at a time into the Cue, or hit the clear button when switching targets. | |
==Source References== | ==Source References== |
Revision as of 17:11, 15 July 2009
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Game Mechanics - Mechanics Category
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Game MechanicsThe reason this happens the way it is is because of the Combat Cue. If you have attacks lined up in the Cue, those attacks will be carried out against the initial target, until the Cue runs out. If you <TAB> over to another target, and still haev attacks in your Cue, those will not be transfered to the new target. Once they run out, any new attacks will be against the new target. The easiest way to ensure you're attacking the current target is to only lay down one or two specials at a time into the Cue, or hit the clear button when switching targets. Source References
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