Difference between revisions of "Creature Social Behavior (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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== Game Mechanics ==
 
== Game Mechanics ==
  
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Creatures in SWG engage in a number of social behaviors within their own species as well as in with hostile targets. A list of creature behaviors is as follows:
  
 
* Scout
 
* Scout
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* Carnivore
 
* Carnivore
 
* Herbivore
 
* Herbivore
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== Scout ==
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Scouting behavior is linked to creatures flagged as Scouts. A scout can only appear in a lair that can spawn 5 creatures. Of these five creatures, one will be created as a scout and upon being attacked or if it is assisting another creature of its social group, it will then run to the lair. When the scout reaches the lair, all creatures associated with that lair will be alerted, become hostile and then go after the attacker and any grouped party members.
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== Herd ==
  
 
==Source References==
 
==Source References==

Revision as of 23:50, 19 July 2009




Game Mechanics - Mechanics Category

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Game Mechanics

Creatures in SWG engage in a number of social behaviors within their own species as well as in with hostile targets. A list of creature behaviors is as follows:

  • Scout
  • Herd
  • Pack
  • Carnivore
  • Herbivore



Scout

Scouting behavior is linked to creatures flagged as Scouts. A scout can only appear in a lair that can spawn 5 creatures. Of these five creatures, one will be created as a scout and upon being attacked or if it is assisting another creature of its social group, it will then run to the lair. When the scout reaches the lair, all creatures associated with that lair will be alerted, become hostile and then go after the attacker and any grouped party members.


Herd

Source References

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