Difference between revisions of "Creature Aggression (Game Mechanics)"

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(Approach Trigger Events)
(Game Mechanics)
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== Game Mechanics ==
 
== Game Mechanics ==
  
Creatures in SWG use a complex system to detect the presence of potential enemies. Once a target is detected, a number of processes execute to determine if the creature should attack the target or not. The process of target detection and aggression response are explained under the following categories:
+
Creatures in SWG use a complex system to detect the presence of potential enemies. Once a target is detected, a number of processes execute to determine if the creature should attack the target or not. The process of target detection and creature response are explained under the following categories:
  
 
* Detection Checks
 
* Detection Checks

Revision as of 12:42, 20 July 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Creatures in SWG use a complex system to detect the presence of potential enemies. Once a target is detected, a number of processes execute to determine if the creature should attack the target or not. The process of target detection and creature response are explained under the following categories:

  • Detection Checks
  • Approach Trigger Events
  • Aggression Checks

Detection Checks

Approach Trigger Events

Whenever an npc, creature or player enters within a 64 meter range of a creature, several events may be triggered depending on the creature:

  •  ? - awareness
  •  ! - Detection
  • \|/ - Fight or Flight Response

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