Difference between revisions of "Creature Aggression (Game Mechanics)"
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Creatures in SWG use a complex system to detect the presence of potential enemies. Once a target is detected, a number of processes execute to determine if the creature should attack the target or not. The process of target detection and creature response are explained under the following categories: | Creatures in SWG use a complex system to detect the presence of potential enemies. Once a target is detected, a number of processes execute to determine if the creature should attack the target or not. The process of target detection and creature response are explained under the following categories: | ||
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* Approach Trigger Events | * Approach Trigger Events | ||
* Aggression Checks | * Aggression Checks |
Revision as of 13:21, 20 July 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Game MechanicsCreatures in SWG use a complex system to detect the presence of potential enemies. Once a target is detected, a number of processes execute to determine if the creature should attack the target or not. The process of target detection and creature response are explained under the following categories:
Awareness ChecksThe ability for a creature to detect another target depends on a number of factors:
Note: There are no known formulas for detection chances.
Approach Trigger EventsWhenever an npc, creature or player enters within a 64 meter range of a creature and the creature passes an initial awareness check, several events may be triggered depending on the creature:
Source References
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