Difference between revisions of "Hate List (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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Note: We can probably tinker with this a bit and include a more extensive hate list mechanic if need be such as adding in healing aggression generation and other checks such as damage over time threats.
 
Note: We can probably tinker with this a bit and include a more extensive hate list mechanic if need be such as adding in healing aggression generation and other checks such as damage over time threats.
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Proposed Events to disengage combat:
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* A creature, pet or player intercepts and begins attacking the attacking creature/npc before it reaches the player
  
 
==Source References==
 
==Source References==

Revision as of 12:00, 19 September 2009




Game Mechanics - Mechanics Category

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Game Mechanics

When a creature or npc has been engaged initially, it's target will be whatever engaged it. After a creature or npc has been engaged, a hate list is created to determine which target the creature will attack that is based on which target did the most damage during the previous round of combat. The creature/npc will change targets based on which is doing the most damage to it.


Note: We can probably tinker with this a bit and include a more extensive hate list mechanic if need be such as adding in healing aggression generation and other checks such as damage over time threats.



Proposed Events to disengage combat:


  • A creature, pet or player intercepts and begins attacking the attacking creature/npc before it reaches the player

Source References

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