Difference between revisions of "NPC Factions (Game Mechanics)"

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(Faction Point Gain)
(Faction Point Gain)
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GCW faction Behavior:
 
GCW faction Behavior:
  
Note: The exact mechanics for accruing gcw faction points is not known except that the amount accrued is fairly close to the Challenge Level of the npc. The amount of enemy faction gained is a straight 1.5 multiplier made against the amount of positive accrued for the opposing side. Ex. A player kills a CL 100 rebel npc and gains 100 imperial faction. The amount of rebel faction they lose is 150.
+
Note: The GCW faction point calculation differ from other faction mechanics. The exact mechanics for accruing gcw faction points is not known except that the amount accrued is fairly close to the Challenge Level of the npc. The amount of enemy faction gained is a straight 1.5 multiplier made against the amount of positive accrued for the opposing side. Ex. A player kills a CL 100 rebel npc and gains 100 imperial faction. The amount of rebel faction they lose is 150.
  
 
== Faction Reactions ==
 
== Faction Reactions ==

Revision as of 19:01, 21 July 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

System Messages

NPC Faction Messages


Game Mechanics

If a player opens their Character Sheet (CTRL+ C key), they will see 3 tabs: Status, Personal and Factions. If the player looks at the Factions tab, it will give a list of all the factions that they have affected and their standings with that faction.

A player's faction standing will be a number ranging from 5000 to -5000 and this number represents how NPC's will react to the player depending on the number rating in your Factions standing window. The lower the number, the more hostile they will be towards them. The higher the number, the more they consider a player to be an ally. To raise or lower Faction standings with any faction group ("Faction Name" column), players must kill faction enemies to gain their support (the factions listed in the "Faction Enemy" column).


There are three kinds of npcs in the world; those npcs that are aggressive by default, those that are non aggressive by default, and Galactic Civil War npcs. These NPCs have three ranges by which they classify their relations with players; Like, Dislike and Hate. These relationship gauges represent a scale where the player must meet a certain criteria in order to solicit certain behaviors from npcs. These scales vary based on which type of npc the player is facing. Aggressive npcs take more faction to like the player than those npcs that are non aggressive by default. The range of the values are as follows:

Note: Aggressive npcs will aggro a player unless they Like the player. Non aggressive npcs will only aggro a player if they Hate them. The only exceptions to the Non Aggressive npc rule are thugs and bandit factions which act like Aggressive npcs.

GCW npcs are always hostile towards members of enemy faction regardless of accrued positive faction by the player.


Non Aggressive

  • Like: 3000:5000
  • Dislike -2999:2999
  • Hate: -5000:-3000

Aggressive

  • Like: 3000:5000
  • Dislike -2999:2999
  • Hate: -5000:-3000

Faction Point Gain

When a player kills a member of a non GCW faction, they receive a faction loss of:

(10 x Challenge Level of Target)

The faction points received by the player for the enemies of the npc killed are:

( (10 x Challenge Level of Target) / 2 )


GCW faction Behavior:

Note: The GCW faction point calculation differ from other faction mechanics. The exact mechanics for accruing gcw faction points is not known except that the amount accrued is fairly close to the Challenge Level of the npc. The amount of enemy faction gained is a straight 1.5 multiplier made against the amount of positive accrued for the opposing side. Ex. A player kills a CL 100 rebel npc and gains 100 imperial faction. The amount of rebel faction they lose is 150.

Faction Reactions

If an npc is within a detection range of any combat occuring involving a a player or npc group that is attacking a faction enemy then the npc will assist in the fight to defeat their faction enemy, regardless of the faction status between the attackers and the npc. (ex. Mokk npc will even assist a player with -5000 mokk faction who is attacking a janta npc if the mokk npc is in detection range)


Note: Rebel and imperial faction npcs will assist ANY player that is under attack within their detection range, regardless of their faction standing with them.


Hostile faction enemies within detection range are immediately attacked.


Note: Players who are members of a GCW faction must be declared combatants or special forces before an npc will attack them.

Source References

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