Difference between revisions of "NPC Verbal Communication (Game Mechanics)"

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(Game Mechanics)
(Townsperson Response Choices)
Line 204: Line 204:
  
 
Townsperson response choices are linked to npc's of the Townsperson faction.
 
Townsperson response choices are linked to npc's of the Townsperson faction.
 
+
Townsperson response choices can be found in the townsperson.stf file.
 
+
'''Alert Responses'''
+
 
+
These responses are given by townspersons when an enemy faction member or enemy player has been detected.
+
 
+
 
+
 
+
{| align="center"
+
|-
+
||
+
{| class="anhsmalltable"
+
|- align="center" style="background-color:#ffffcc;"
+
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
+
|-
+
|alert_1
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hold up!
+
|
+
|
+
|----
+
|alert_10
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Eh?
+
|
+
|
+
|----
+
|alert_11
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|What  the...?
+
|
+
|
+
|----
+
|alert_12
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Uh oh...
+
|
+
|
+
|----
+
|alert_13
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Now what...?
+
|
+
|
+
|----
+
|alert_14
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Uh oh!
+
|
+
|
+
|----
+
|alert_15
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Now what...!
+
|
+
|
+
|----
+
|alert_16
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Now, what was that...?
+
|
+
|
+
|----
+
|alert_2
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|What was that?!?
+
|
+
|
+
|----
+
|alert_3
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Did you hear something?
+
|
+
|
+
|----
+
|alert_4
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|What's that smell?
+
|
+
|
+
|----
+
|alert_5
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Something's wrong...
+
|
+
|
+
|----
+
|alert_6
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I've got a bad feeling about this...
+
|
+
|
+
|----
+
|alert_7
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I have a bad feeling about this...
+
|
+
|
+
|----
+
|alert_8
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hang on... what was that?
+
|
+
|
+
|----
+
|alert_9
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hmm?
+
|
+
|
+
|----
+
|ally_1
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Get away from my friend!
+
|
+
|
+
|----
+
|ally_10
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Well, well. Guess it's time for me to step in here.
+
|
+
|
+
|----
+
|ally_11
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hey! You OK?
+
|
+
|
+
|----
+
|ally_12
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hey now! Leave my friend alone!
+
|
+
|
+
|----
+
|ally_13
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I don't care who you are, you don't touch my friends.
+
|
+
|
+
|----
+
|ally_14
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hey now!
+
|
+
|
+
|----
+
|ally_15
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|You OK, friend? Let me take care of this...
+
|
+
|
+
|----
+
|ally_16
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Let me even the odds a little...
+
|
+
|
+
|----
+
|ally_2
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Don't lay a finger on my friends...!
+
|
+
|
+
|----
+
|ally_3
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Why, you...!
+
|
+
|
+
|----
+
|ally_4
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hey now! Back off!
+
|
+
|
+
|----
+
|ally_5
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Just a second! What are you doing?!
+
|
+
|
+
|----
+
|ally_6
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|You coward! Whyn't you pick on me instead, huh?
+
|
+
|
+
|----
+
|ally_7
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Pick on someone your own size!
+
|
+
|
+
|----
+
|ally_8
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Need any help here, friend?
+
|
+
|
+
|----
+
|ally_9
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|You look like you could use some help.
+
|
+
|
+
|----
+
|assist_1
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Pin them down!
+
|
+
|
+
|----
+
|assist_10
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Let's gang up on them!
+
|
+
|
+
|----
+
|assist_11
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Everybody fire on one target!
+
|
+
|
+
|----
+
|assist_12
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Steady...we don't want them to rush us.
+
|
+
|
+
|----
+
|assist_13
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Concentrate fire on one enemy!
+
|
+
|
+
|----
+
|assist_14
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|C'mon, everybody together!
+
|
+
|
+
|----
+
|assist_15
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Move it! Into rows or something!
+
|
+
|
+
|----
+
|assist_16
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|C'mon people! Let's work together here!
+
|
+
|
+
|----
+
|assist_2
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Let's encircle them!
+
|
+
|
+
|----
+
|assist_3
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Take them out one at a time!
+
|
+
|
+
|----
+
|assist_4
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Come on, everyone line up!
+
|
+
|
+
|----
+
|assist_5
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Gang up on them!
+
|
+
|
+
|----
+
|assist_6
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Everyone, work together here!
+
|
+
|
+
|----
+
|assist_7
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|They're going down...
+
|
+
|
+
|----
+
|assist_8
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Pin them down! We can do it!
+
|
+
|
+
|----
+
|assist_9
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Surround them!
+
|
+
|
+
|----
+
|attacked_1
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Flee or die.
+
|
+
|
+
|----
+
|attacked_10
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Must we fight?
+
|
+
|
+
|----
+
|attacked_11
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|It's a good day to die.
+
|
+
|
+
|----
+
|attacked_12
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Start running now, you might get away.
+
|
+
|
+
|----
+
|attacked_13
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|So, you want to pick on helpless old me, eh?
+
|
+
|
+
|----
+
|attacked_14
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Don't make me kill you...
+
|
+
|
+
|----
+
|attacked_16
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I hope your affairs are all in order.
+
|
+
|
+
|----
+
|attacked_2
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Tougher enemies than you have tried to kill me.
+
|
+
|
+
|----
+
|attacked_3
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Next time I'm invited to a fight, I'm planning on being busy.
+
|
+
|
+
|----
+
|attacked_4
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I hope you weren't looking forward to old age.
+
|
+
|
+
|----
+
|attacked_5
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Well, I guess dying in bed is boring anyway.
+
|
+
|
+
|----
+
|attacked_6
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|When you die, I will treasure your possessions always.
+
|
+
|
+
|----
+
|attacked_7
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I hear you're expected in the afterlife.
+
|
+
|
+
|----
+
|attacked_8
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Better run. I make short work of my enemies.
+
|
+
|
+
|----
+
|attacked_9
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Oooh, I'm so scared.
+
|
+
|
+
|----
+
|bye_mean_1
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Get lost and stay lost.
+
|
+
|
+
|----
+
|bye_mean_10
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Finally, you're leaving.
+
|
+
|
+
|----
+
|bye_mean_11
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|About time you slunk out of here.
+
|
+
|
+
|----
+
|bye_mean_12
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|About time you left!
+
|
+
|
+
|----
+
|bye_mean_13
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Don't come back.
+
|
+
|
+
|----
+
|bye_mean_14
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Here's hoping you have a nasty accident.
+
|
+
|
+
|----
+
|bye_mean_15
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|If you hadn't left, I'd probably make you.
+
|
+
|
+
|----
+
|bye_mean_16
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Well, now that the smell's gone...
+
|
+
|
+
|----
+
|bye_mean_2
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Goodbye and good riddance.
+
|
+
|
+
|----
+
|bye_mean_3
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Your kind's not welcome around here.
+
|
+
|
+
|----
+
|bye_mean_4
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Goodbye! And don't come back!
+
|
+
|
+
|----
+
|bye_mean_5
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Bye, and don't let the door hit you on the way out.
+
|
+
|
+
|----
+
|bye_mean_6
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|If I see you around later, you'll regret it.
+
|
+
|
+
|----
+
|bye_mean_7
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Goodbye, scum.
+
|
+
|
+
|----
+
|bye_mean_8
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Get lost.
+
|
+
|
+
|----
+
|bye_mean_9
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Glad to see YOU'RE back.
+
|
+
|
+
|----
+
|bye_mid_1
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Goodbye.
+
|
+
|
+
|----
+
|bye_mid_10
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Later, then.
+
|
+
|
+
|----
+
|bye_mid_11
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Oh, you're leaving?
+
|
+
|
+
|----
+
|bye_mid_12
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Expected somewhere? See you later.
+
|
+
|
+
|----
+
|bye_mid_13
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Got somewhere to be? See you later.
+
|
+
|
+
|----
+
|bye_mid_14
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Places to go, people to see? Bye!
+
|
+
|
+
|----
+
|bye_mid_15
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|You're leaving? Well, I'm sure we'll catch up again sometime.
+
|
+
|
+
|----
+
|bye_mid_16
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|OK, I have to go too. Bye!
+
|
+
|
+
|----
+
|bye_mid_2
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Goodbye!
+
|
+
|
+
|----
+
|bye_mid_3
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|See you.
+
|
+
|
+
|----
+
|bye_mid_4
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I'm sure I'll see you again.
+
|
+
|
+
|----
+
|bye_mid_5
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|So, you have to go?
+
|
+
|
+
|----
+
|bye_mid_6
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Farewell.
+
|
+
|
+
|----
+
|bye_mid_7
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Goodbye, goodbye.
+
|
+
|
+
|----
+
|bye_mid_8
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Bye, see you.
+
|
+
|
+
|----
+
|bye_mid_9
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Bye!
+
|
+
|
+
|----
+
|bye_nice_1
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Goodbye.
+
|
+
|
+
|----
+
|bye_nice_10
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Stop by again sometime!
+
|
+
|
+
|----
+
|bye_nice_11
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Sorry you have to go...
+
|
+
|
+
|----
+
|bye_nice_12
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Leaving? Too bad. I'll see you around.
+
|
+
|
+
|----
+
|bye_nice_13
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Always nice to see you. Come back soon!
+
|
+
|
+
|----
+
|bye_nice_14
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Glad to see you, sorry to see you go.
+
|
+
|
+
|----
+
|bye_nice_15
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I hate to see you go...
+
|
+
|
+
|----
+
|bye_nice_16
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I wish you didn't have to leave. Goodbye.
+
|
+
|
+
|----
+
|bye_nice_2
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Goodbye!
+
|
+
|
+
|----
+
|bye_nice_3
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Bye!
+
|
+
|
+
|----
+
|bye_nice_4
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|See you around.
+
|
+
|
+
|----
+
|bye_nice_5
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|See you later.
+
|
+
|
+
|----
+
|bye_nice_6
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I'll catch you later.
+
|
+
|
+
|----
+
|bye_nice_7
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|It was really nice to see you.
+
|
+
|
+
|----
+
|bye_nice_8
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|It was great to see you!
+
|
+
|
+
|----
+
|bye_nice_9
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I hope I'll see you again.
+
|
+
|
+
|----
+
|calm_1
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Whew.  Ok, it's over.
+
|
+
|
+
|----
+
|calm_10
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Well, that's over.
+
|
+
|
+
|----
+
|calm_11
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Well, that's that!
+
|
+
|
+
|----
+
|calm_12
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Whew!
+
|
+
|
+
|----
+
|calm_13
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|So much for that...
+
|
+
|
+
|----
+
|calm_14
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|So much for that!
+
|
+
|
+
|----
+
|calm_15
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Ho-hum.
+
|
+
|
+
|----
+
|calm_16
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Looks like the danger has passed.
+
|
+
|
+
|----
+
|calm_2
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Ok, calm down.  It's all right.
+
|
+
|
+
|----
+
|calm_3
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Thank goodness that's over.
+
|
+
|
+
|----
+
|calm_4
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Ok, I can settle down now.  Whew.
+
|
+
|
+
|----
+
|calm_5
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Relax.  Relax.  I'm going to my happy place.
+
|
+
|
+
|----
+
|calm_6
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I guess there's no danger.
+
|
+
|
+
|----
+
|calm_7
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|No need to worry...
+
|
+
|
+
|----
+
|calm_8
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hmph.
+
|
+
|
+
|----
+
|calm_9
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Alright then.
+
|
+
|
+
|----
+
|death_1
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|OK, THAT hurt.
+
|
+
|
+
|----
+
|death_10
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Urk.
+
|
+
|
+
|----
+
|death_11
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|NOOooooo.....!
+
|
+
|
+
|----
+
|death_12
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I'm done for...
+
|
+
|
+
|----
+
|death_13
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Is that all the time I get?
+
|
+
|
+
|----
+
|death_14
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|You'll live to regret this...
+
|
+
|
+
|----
+
|death_15
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Aggg...
+
|
+
|
+
|----
+
|death_16
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Curse you....
+
|
+
|
+
|----
+
|death_2
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Oooo, colors.
+
|
+
|
+
|----
+
|death_3
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|AGH!
+
|
+
|
+
|----
+
|death_4
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Uggggg...
+
|
+
|
+
|----
+
|death_5
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I'm too young to die...
+
|
+
|
+
|----
+
|death_6
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Mommy...?
+
|
+
|
+
|----
+
|death_7
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Must... not... agh.
+
|
+
|
+
|----
+
|death_8
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I'll haunt you, scum!
+
|
+
|
+
|----
+
|death_9
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|You'll never be rid of me...
+
|
+
|
+
|----
+
|flee_1
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Oh my God!  Run!
+
|
+
|
+
|----
+
|flee_10
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hellllp!
+
|
+
|
+
|----
+
|flee_11
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Oh no!
+
|
+
|
+
|----
+
|flee_12
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Got to get out of here...
+
|
+
|
+
|----
+
|flee_13
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Time to get out of here...!
+
|
+
|
+
|----
+
|flee_14
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Time to run!
+
|
+
|
+
|----
+
|flee_15
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I don't want to die.
+
|
+
|
+
|----
+
|flee_16
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|How do I get myself into these situations?
+
|
+
|
+
|----
+
|flee_2
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Help me!  Help!
+
|
+
|
+
|----
+
|flee_3
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Look out! 
+
|
+
|
+
|----
+
|flee_4
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Get out of the way!  Run!
+
|
+
|
+
|----
+
|flee_5
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Run for your lives!
+
|
+
|
+
|----
+
|flee_6
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Run away!
+
|
+
|
+
|----
+
|flee_7
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Let's get out of here!
+
|
+
|
+
|----
+
|flee_8
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I'm outta here!
+
|
+
|
+
|----
+
|flee_9
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Retreat!
+
|
+
|
+
|----
+
|gloat_1
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Pfft, that was easy.
+
|
+
|
+
|----
+
|gloat_10
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Sorry about that.
+
|
+
|
+
|----
+
|gloat_11
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I hate having to kill people.
+
|
+
|
+
|----
+
|gloat_12
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Ha!
+
|
+
|
+
|----
+
|gloat_13
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|And... BAM!
+
|
+
|
+
|----
+
|gloat_14
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Good riddance.
+
|
+
|
+
|----
+
|gloat_15
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|You poor fool.
+
|
+
|
+
|----
+
|gloat_16
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Another one down...
+
|
+
|
+
|----
+
|gloat_2
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Good fight.
+
|
+
|
+
|----
+
|gloat_3
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|That was close!
+
|
+
|
+
|----
+
|gloat_4
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|So much for that one...
+
|
+
|
+
|----
+
|gloat_5
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|A worthy opponent.
+
|
+
|
+
|----
+
|gloat_6
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Ha! Think you can take ME on, eh?
+
|
+
|
+
|----
+
|gloat_7
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Somebody better clean up the mess.
+
|
+
|
+
|----
+
|gloat_8
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Pathetic.
+
|
+
|
+
|----
+
|gloat_9
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Next time, bring lots of friends.
+
|
+
|
+
|----
+
|help_1
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Help!
+
|
+
|
+
|----
+
|help_10
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Can anyone help me?
+
|
+
|
+
|----
+
|help_11
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hurry! I need help!
+
|
+
|
+
|----
+
|help_12
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Agh! Help!
+
|
+
|
+
|----
+
|help_13
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Quick, over here!
+
|
+
|
+
|----
+
|help_14
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Over here, hurry!
+
|
+
|
+
|----
+
|help_15
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hurry! Over here!
+
|
+
|
+
|----
+
|help_16
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Quick, need some help here!
+
|
+
|
+
|----
+
|help_2
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I could use some help over here...
+
|
+
|
+
|----
+
|help_3
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Help me!
+
|
+
|
+
|----
+
|help_4
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Helllp!
+
|
+
|
+
|----
+
|help_5
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Not to bother anyone, but... HELP!
+
|
+
|
+
|----
+
|help_6
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I could use some help!
+
|
+
|
+
|----
+
|help_7
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I can't handle this on my own!
+
|
+
|
+
|----
+
|help_8
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|To me!
+
|
+
|
+
|----
+
|help_9
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Help! Help!
+
|
+
|
+
|----
+
|hi_mean_1
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|What do YOU want?
+
|
+
|
+
|----
+
|hi_mean_10
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|If you know what's good for you, you'll leave before I get angry.
+
|
+
|
+
|----
+
|hi_mean_11
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Get out of here.
+
|
+
|
+
|----
+
|hi_mean_12
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Get lost.
+
|
+
|
+
|----
+
|hi_mean_13
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Well, well. If it isn't a scumbag come to say hello.
+
|
+
|
+
|----
+
|hi_mean_14
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|You aren't welcome around here, you know.
+
|
+
|
+
|----
+
|hi_mean_15
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Oh, it's you. There goes the neighborhood.
+
|
+
|
+
|----
+
|hi_mean_16
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|You're not welcome. Go away.
+
|
+
|
+
|----
+
|hi_mean_2
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Well, look who it is.
+
|
+
|
+
|----
+
|hi_mean_3
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Do I smell something? Oh, it's you.
+
|
+
|
+
|----
+
|hi_mean_4
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I'd say hello, but why bother being polite?
+
|
+
|
+
|----
+
|hi_mean_5
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Ugh. What do YOU want?
+
|
+
|
+
|----
+
|hi_mean_6
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Oh, it's YOU.
+
|
+
|
+
|----
+
|hi_mean_7
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|What are you doing skulking around here?
+
|
+
|
+
|----
+
|hi_mean_8
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Don't tell me--no, really, don't.
+
|
+
|
+
|----
+
|hi_mean_9
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Oh brother. What do YOU want?
+
|
+
|
+
|----
+
|hi_mid_1
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hello.
+
|
+
|
+
|----
+
|hi_mid_10
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|What do you want?
+
|
+
|
+
|----
+
|hi_mid_11
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hi.
+
|
+
|
+
|----
+
|hi_mid_12
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Yeah?
+
|
+
|
+
|----
+
|hi_mid_13
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hmm?
+
|
+
|
+
|----
+
|hi_mid_14
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hmm. Yes?
+
|
+
|
+
|----
+
|hi_mid_15
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Ah, yes. Can I help you?
+
|
+
|
+
|----
+
|hi_mid_16
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Eh?
+
|
+
|
+
|----
+
|hi_mid_2
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Can I help you?
+
|
+
|
+
|----
+
|hi_mid_3
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hello there.
+
|
+
|
+
|----
+
|hi_mid_4
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Greetings.
+
|
+
|
+
|----
+
|hi_mid_5
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Yes?
+
|
+
|
+
|----
+
|hi_mid_6
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hello.
+
|
+
|
+
|----
+
|hi_mid_7
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Mhhmmm. Yes?
+
|
+
|
+
|----
+
|hi_mid_8
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|You looking for something?
+
|
+
|
+
|----
+
|hi_mid_9
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|You looking for someone?
+
|
+
|
+
|----
+
|hi_nice_1
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Good to see you again!
+
|
+
|
+
|----
+
|hi_nice_10
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Welcome, friend!
+
|
+
|
+
|----
+
|hi_nice_11
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hello! Very nice to see you.
+
|
+
|
+
|----
+
|hi_nice_12
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Welcome!
+
|
+
|
+
|----
+
|hi_nice_13
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hi there!
+
|
+
|
+
|----
+
|hi_nice_14
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|A pleasure to see you!
+
|
+
|
+
|----
+
|hi_nice_15
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Well, well, look who it is!
+
|
+
|
+
|----
+
|hi_nice_16
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hello there! Can I help you?
+
|
+
|
+
|----
+
|hi_nice_2
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Great to see you again.
+
|
+
|
+
|----
+
|hi_nice_3
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hello there!
+
|
+
|
+
|----
+
|hi_nice_4
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Great to see you!
+
|
+
|
+
|----
+
|hi_nice_5
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Good to see you!
+
|
+
|
+
|----
+
|hi_nice_6
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Well, hello!
+
|
+
|
+
|----
+
|hi_nice_7
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|It's nice to see you!
+
|
+
|
+
|----
+
|hi_nice_8
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|You're a sight for sore eyes!
+
|
+
|
+
|----
+
|hi_nice_9
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Greetings!
+
|
+
|
+
|----
+
|hit_1
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Ow!
+
|
+
|
+
|----
+
|hit_10
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hngh!
+
|
+
|
+
|----
+
|hit_11
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Hmm, this could be bad...
+
|
+
|
+
|----
+
|hit_12
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Where's a medic when you need one?
+
|
+
|
+
|----
+
|hit_13
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Ow ow ow.
+
|
+
|
+
|----
+
|hit_14
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Barely scratched me!
+
|
+
|
+
|----
+
|hit_15
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|This is not good...
+
|
+
|
+
|----
+
|hit_16
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Why you...!
+
|
+
|
+
|----
+
|hit_2
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Just a scratch!
+
|
+
|
+
|----
+
|hit_3
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|It'll take more than that to take me down!
+
|
+
|
+
|----
+
|hit_4
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Agh!
+
|
+
|
+
|----
+
|hit_5
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Ouch...
+
|
+
|
+
|----
+
|hit_6
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Oooh, now you're making me mad.
+
|
+
|
+
|----
+
|hit_7
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Nice try, but I'm still here!
+
|
+
|
+
|----
+
|hit_8
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|That the best you can do?
+
|
+
|
+
|----
+
|hit_9
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Go on, try to do that again.
+
|
+
|
+
|----
+
|hit_target_1
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Take that!
+
|
+
|
+
|----
+
|hit_target_10
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|You're going down!
+
|
+
|
+
|----
+
|hit_target_11
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Oh no you don't!
+
|
+
|
+
|----
+
|hit_target_12
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|It's hard making this look so easy.
+
|
+
|
+
|----
+
|hit_target_13
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Now it's my turn.
+
|
+
|
+
|----
+
|hit_target_14
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Better run away while you still can!
+
|
+
|
+
|----
+
|hit_target_15
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Ooh, did that hurt?
+
|
+
|
+
|----
+
|hit_target_16
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Give up now, and I might let you live.
+
|
+
|
+
|----
+
|hit_target_2
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Ha!
+
|
+
|
+
|----
+
|hit_target_3
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Got you!
+
|
+
|
+
|----
+
|hit_target_4
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|That must sting!
+
|
+
|
+
|----
+
|hit_target_5
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Ha ha! I got you!
+
|
+
|
+
|----
+
|hit_target_6
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I love a fair fight!
+
|
+
|
+
|----
+
|hit_target_7
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|That looks like it hurt.
+
|
+
|
+
|----
+
|hit_target_8
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Stand up and take it, coward!
+
|
+
|
+
|----
+
|hit_target_9
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Gotcha!
+
|
+
|
+
|----
+
|threat_1
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Back off!
+
|
+
|
+
|----
+
|threat_10
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Your head would look nice in my trophy case.
+
|
+
|
+
|----
+
|threat_11
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|You want a taste of this?
+
|
+
|
+
|----
+
|threat_12
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|You won't like my fist in your face. But that's what you'll get if you come any closer.
+
|
+
|
+
|----
+
|threat_13
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Just give me an excuse to kill you!
+
|
+
|
+
|----
+
|threat_14
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Your entrails would look nice spread out on the ground...
+
|
+
|
+
|----
+
|threat_15
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I'm the quickest blaster in the system, you know. You better back off.
+
|
+
|
+
|----
+
|threat_16
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|You look like a candidate for target practice.
+
|
+
|
+
|----
+
|threat_2
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|I don't like your kind!
+
|
+
|
+
|----
+
|threat_3
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|You better clear on out of here!
+
|
+
|
+
|----
+
|threat_4
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|This is a dangerous place for you to be.
+
|
+
|
+
|----
+
|threat_5
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|If you know what's good for you, you'll get out of here.
+
|
+
|
+
|----
+
|threat_6
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Back off, or I'll have to do something you'll regret.
+
|
+
|
+
|----
+
|threat_7
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|C'mon then, bring it on!
+
|
+
|
+
|----
+
|threat_8
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|You feeling lucky? Hmm?
+
|
+
|
+
|----
+
|threat_9
+
|/string/en/npc_reaction/
+
|townsperson.stf
+
|
+
|Look, I'm drawing a line in the sand. Don't come any closer, or...
+
|
+
|
+
|----
+
|}
+
|}
+
  
 
==Source References==
 
==Source References==

Revision as of 22:15, 21 July 2009




Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

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Mechanics This document is about game mechanics.

Game Mechanics

Awareness checks are not only for determining aggressive responses in the game but is also used as a means for npcs to communicate and act in response to player actions. Whenever an npc detects the presence of an entity, the npc will check the entity's faction standing with it and will then issue forth an appropriate response depending on what the entity is currently doing or on what action the npc has taken as a result of the entity's presence or activity going on. All npcs within an given area will monitor the local surroundings for activities and other entities and will issue a response.

Note: There is some sort of check made on the server that prevents all npcs within the area from issuing a response at once when an event occurs or if a player/npc/creature enters their detection range, presumably to prevent spam. Only a few NPCs are given an opportunity to make a response at some unknown interval.

NPC's have three response groups to choose from depending on what type of npc has spotted an entity within its detection range. These response choices are:

  • Townsperson
  • Military
  • Stormtrooper
  • Slang


Out of these response groups come response types. These response types are:


NPC vocalization also includes tones in the speech through mood types. The tone selected for whatever an npc says appears to be randomly selected from the mood_types.stf file.

Response Types

Alert Responses

These responses are given by npcs when an entity has been detected.


Ally Responses

These responses are given by npcs when a friendly faction ally or member of their faction is being attacked within their detection range and where the npc is going over to assist the ally.

Assist Responses

These responses are given by npcs when an npc has selected the same target to attack as another friendly faction member or ally.

Attacked Responses

These responses are given by npcs when combat has been initiated against them by another entity.


Hit Target Responses

These responses are given by npcs when they are actively attacking a target.


Being Hit Responses


These responses are given by npcs when they are being actively hit.


Threat Responses


These responses are given by npcs when a detected hostile target gets closer than a certain distance to the npc.


Death Responses


These responses are given by npcs when they are killed.


Victory Responses


These responses are given by npcs immediately when they have successfully killed the aggressors in their detection range.


Hostile Target Leaving Responses


These responses are given by npcs when a detected hostile entity has reached the 40 meter mark on a course taking it away from the npc.

Hostile Target Greeting Responses


These responses are given by npcs when a detected hostile entity has reached the 40 meter mark on a course taking it towards the npc.

Disliked Target Leaving Responses


These responses are given by npcs when a detected disliked entity has reached the 40 meter mark on a course taking it away from the npc.

Disliked Target Greeting Responses


These responses are given by npcs when a detected disliked entity has reached the 40 meter mark on a course taking it towards the npc.

Liked Target Leaving Responses


These responses are given by npcs when a detected liked entity has reached the 40 meter mark on a course taking it away from the npc.

Liked Target Greeting Responses


These responses are given by npcs when a detected liked entity has reached the 40 meter mark on a course taking it towards the npc.


Combat Closure Responses


These responses are given by npcs immediately when any combat between parties (and amongst themselves) within their detection range has concluded.

Flight Responses


These responses are given by npcs when they are initiating their flight response either due to being at low health 10% or lower, changing tactics (ranged npcs moving out of melee range from a melee attacker to get to ideal range) or if they are supposed to flee (townspersons escaping combat).

Request Aid Responses

These responses are given by npcs when they are getting low on HAM (probably below 50%).




Townsperson Response Choices

Townsperson response choices are linked to npc's of the Townsperson faction. Townsperson response choices can be found in the townsperson.stf file.

Source References

Source Source in Context