Difference between revisions of "Mission NPCs (Game Mechanics)"
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− | + | where as wild spawn npcs have a mixture of neutral and faction aligned missions based on the type of npc that spawns. Not all wild and town based npcs spawn with missions however. | |
==Source References== | ==Source References== |
Revision as of 03:27, 1 August 2009
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Game Mechanics - Mechanics Category
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Game MechanicsMission npcs are an alternative form for players to procure missions through the use of dialogue chat responses. Mission giving npcs can be found in npc cities on every planet or in the wild as part of random npc spawns. Town Based Mission NpcsTown mission npcs always show up where there is a pair of two townsperson npcs. One npc acts as a Herald npc, directing the player to the mission giver. Town based mission npcs act as a mission terminal for a specific sect of missions. A town based npc is randomly assigned one particular grouping of missions to give out when it is spawned and will continue with this set of missions until it is reset through a server spawn. As an example, a town npc may only give out recon missions or destroy missions. When a player interacts with the npc, the npc will issue the mission details through dialogue. If players reject the mission then the npc recycles the list and randomly selects another mission when the player goes through the proper dialogue again. Town mission npc lists are all neutral themed missions.
Source References
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