Difference between revisions of "Npc Appearances (Game Mechanics)"

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(Game Mechanics)
(NPC Naming)
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Spawned NPCs use a system that supplies a name and a profession occupation to the particular entity. Npc names are generated based on species affiliation (and possibly gender). The system used is exactly the same as done for players, with the exception for those species that players cannot choose (weequay etc). Each species has its own unique naming structure for first and sur names.
  
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Using this system, NPC names are applied to the spawned entity under the following templates:
  
 
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* First Name (no sur name) (occupation)
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* First Name (no sur name) (no occupation)
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* First Name - Sur Name - (occupation)
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* First Name - Sur Name - (no occupation)
  
 
== NPC Appearance Types ==
 
== NPC Appearance Types ==

Revision as of 04:31, 6 August 2009




Game Mechanics - Mechanics Category

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NPC Naming

Spawned NPCs use a system that supplies a name and a profession occupation to the particular entity. Npc names are generated based on species affiliation (and possibly gender). The system used is exactly the same as done for players, with the exception for those species that players cannot choose (weequay etc). Each species has its own unique naming structure for first and sur names.

Using this system, NPC names are applied to the spawned entity under the following templates:

  • First Name (no sur name) (occupation)
  • First Name (no sur name) (no occupation)
  • First Name - Sur Name - (occupation)
  • First Name - Sur Name - (no occupation)

NPC Appearance Types

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