Difference between revisions of "Npc Appearances (Game Mechanics)"
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− | Spawned NPCs use a system that supplies a name and a | + | Spawned NPCs use a system that supplies a name and a classification type to the particular entity. Npc names are generated based on species affiliation (and possibly gender). The system used is exactly the same as done for players, with the exception for those species that players cannot choose (weequay etc). Each species has its own unique naming structure for first and sur names. |
Using this system, NPC names are applied to the spawned entity under the following templates: | Using this system, NPC names are applied to the spawned entity under the following templates: | ||
− | * First Name (no sur name) ( | + | * First Name (no sur name) (npc type) |
− | * First Name (no sur name) (no | + | * First Name (no sur name) (no npc type) |
− | * First Name - Sur Name - ( | + | * First Name - Sur Name - (npc type) |
− | * First Name - Sur Name - (no | + | * First Name - Sur Name - (no npc type) |
== NPC Appearance Types == | == NPC Appearance Types == |
Revision as of 04:31, 6 August 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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NPC NamingSpawned NPCs use a system that supplies a name and a classification type to the particular entity. Npc names are generated based on species affiliation (and possibly gender). The system used is exactly the same as done for players, with the exception for those species that players cannot choose (weequay etc). Each species has its own unique naming structure for first and sur names. Using this system, NPC names are applied to the spawned entity under the following templates:
NPC Appearance TypesSource References
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