Difference between revisions of "Wild NPC Mission Givers (Game Mechanics)"
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The player is then offered a series of dialogue choices; one set leading down casual conversation paths and the other set leads to requesting work (mission). If the player chooses the mission path then they are offered a choice to accept or reject the offer. If the player chooses to proceed the mission then the npc issues the mission description as part of its dialogue and the player may accept or reject the mission. Following agreeing to take on the mission, the npc uploads a randomly selected mission to the player's datapad from its private mission tab listing. | The player is then offered a series of dialogue choices; one set leading down casual conversation paths and the other set leads to requesting work (mission). If the player chooses the mission path then they are offered a choice to accept or reject the offer. If the player chooses to proceed the mission then the npc issues the mission description as part of its dialogue and the player may accept or reject the mission. Following agreeing to take on the mission, the npc uploads a randomly selected mission to the player's datapad from its private mission tab listing. | ||
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+ | When the player completes the mission objectives, the player must then return to the npc that gave them the mission in order to receive their reward. | ||
Revision as of 13:51, 9 August 2009
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Game Mechanics - Mechanics Category
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Wild Npc MissionsWild Npc mission givers are npcs that spawn in the game world outside of cities. Not all wild npcs spawn as being conversable with in order to offer missions however. Wild spawn npcs have a mixture of neutral and faction aligned missions based on the type of npc that spawns. As an example, wild imperial spawns use imperial themed npc missions and rebels use rebel themed npc missions. Non Galactic Civil War faction aligned npcs use neutral themed missions.
Wild mission npcs use the same list of "decorative npcs" as town mission npcs to determine which type of npc will be a mission giver or not. For more information about npc spawning behavior see: Static Townsperson Spawns Obtaining Wild NPC MissionsTo obtain a mission from a wild mission giving npc, the player needs to go through a series of dialogue interactions. Upon interacting with the npc, the player will receive one of 3 randomly selected greetings by the npc (npc spawns with a fixed dialogue that is randomly selected; Once selected the player will receive the same greeting response from the npc each time they interact with it): Example: From /utterance/thug.stf thug_npc_greet_1 The player is then offered a series of dialogue choices; one set leading down casual conversation paths and the other set leads to requesting work (mission). If the player chooses the mission path then they are offered a choice to accept or reject the offer. If the player chooses to proceed the mission then the npc issues the mission description as part of its dialogue and the player may accept or reject the mission. Following agreeing to take on the mission, the npc uploads a randomly selected mission to the player's datapad from its private mission tab listing. When the player completes the mission objectives, the player must then return to the npc that gave them the mission in order to receive their reward.
Example:
u1 through u25 Related Dialogue FilesDialogue for Wild npc interactions are taken from the following files:
Dialogue Structure
Wild NPC Mission TypesWild NPC mission type sources are broken into two types:
Musician Missions
Hunter Missions
Survey Missions
Delivery Missions
Destroy Missions (mission given is dependant on whether the player is already in the faction or still neutral)
Crafting Missions
Musician Missions
Recon Missions
Survey Missions
Source References
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