Difference between revisions of "Faction Destroy Missions (Game Mechanics)"
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== Neutral Player Faction Mission STF Analysis == | == Neutral Player Faction Mission STF Analysis == | ||
− | The following is an example taken from the | + | The following is an example taken from the mission_destroy_imperial_non_military_easy.stf file for neutral player faction missions. An overview for how to properly read and interpret the stf file will be included further below. |
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+ | '''m10d''' | ||
+ | |||
+ | The Rebellion is spreading rumors that Jedi have returned and have joined the traitorous scum against the Empire. We have seen holograph posters depicting a lightsaber and bearing the ridiculous slogan "The Jedi have returned! Long live the Republic!" These holographs have been spotted with increasing frequency in the Outer Rim and are slowly making their way into the Core Worlds. COMPNOR has located a small warehouse filled with this sort of propaganda and it must bed destroyed. We doubt that it would be guarded by more than a few Rebels. Can you take care of this task for the Empire, citizen? | ||
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+ | '''m10f''' | ||
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+ | A few Rebels defending some propaganda materials was too much for you? COMPNOR must question your loyalty to the Empire, citizen. Your failure is worrisome. | ||
+ | |||
+ | '''m10i''' | ||
+ | |||
+ | They must have moved the materials elsewhere. Strange that our informants were so mistaken. | ||
+ | |||
+ | '''m10l''' | ||
'''m10o''' | '''m10o''' | ||
− | + | Imperial Security Bureau | |
+ | |||
'''m10s''' | '''m10s''' | ||
− | + | A job well done, citizen. The Jedi have not returned and Rebellion is doomed. Claim your reward. | |
'''m10t''' | '''m10t''' | ||
− | + | Remove Rebel propaganda office | |
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+ | Notes: | ||
− | + | m10d - | |
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+ | This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc. | ||
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+ | m10f - | ||
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+ | This is presumably not used in game. | ||
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+ | |||
+ | m10i - | ||
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+ | This is presumably not used in game but seems logical that if it were, it is the message sent if the player interacts with the npc again after destroying the mission from the datapad to create an mission incomplete scenerio. | ||
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+ | m10l - unknown | ||
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m10o - | m10o - | ||
− | This is the | + | This is the name of the mission creator. |
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m10s - | m10s - | ||
− | + | The response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission. | |
+ | |||
+ | m10t - | ||
− | + | This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player. | |
Revision as of 02:01, 9 August 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Game MechanicsDestroy missions are missions that require a player to destroy an npc or creature lair in order to receive credit. Players may pick up destroy missions from the Destroy tab in Mission Terminals or from mission giving npcs. The missions made available to the player depend on what planet the player is on as the planet dictates which mob type is selected. Mob types are essentially categories of particular groupings of creatures and npcs that can spawn at a mission lair. Creature type groupings are linked to the highest challenge level available to a mob within that group. Each mission terminal has its own allocation of creature types appropriate for it (possibly also linked to region lists). Once a creature type is selected then the mission will appear on the mission list and the player may acquire it. Players can influence the creature types available on a mission terminal through their own individual or their group's challenge level. If a player or their group's challenge level matches or surpasses the challenge level of the creature type available on the terminal then that creature type will be eligible to enter the pool of missions that the player can choose from. When the player picks up the mission from the terminal or npc, they are given a waypoint to a random set of coordinates on the same planet that the mission giving npc or terminal is located on. The distance varies greatly and the min and max distance ranges are not exactly known, however it is based from the npc or terminal's location.
When the mission is accepted, a spawner object is placed into the world and it's position is updated. See Managing Missions for waypoint update behaviors. Once the updated waypoint has been received, the spawner object is placed at that location and when the player comes within the appropriate range the mobs are created into the game world (See Spawner Objects for information about spawn handling). To see more information about mission lairs see (Lairs
Note: For faction missions players receive a certain amount of faction points for destroying the lair itself as a reward. The amount of faction rewarded is based on the highest challenge level of npc that was at the lair and the amount of damage that the player themself did to the lair to contribute to its destruction.
Destroy Mission STFsThe following is a list of stfs that contain Destroy mission data:
Rebel Faction Mission Giving NPCs
Rebel Faction Mission Terminal
For Neutral Players
General Use
Analysis of Mission Datapad DetailsAnalysis of Mission DetailsThere are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad. The parts of a Destroy mission details are:
Start This is the coordinate of th waypoint created to where the player must perform at inside of the structure.
Creator The creator of the mission is randomly generated, unless its a mission giving npc then the mission takes the name of the npc that gave it.
This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player reaches within 32 meters of the target location. Mission payout reward formula is currently unknown but it is based on the distance to the spawn location. Shorter distances yield smaller payouts.
Note: Difficulty rating on missions seem to have no meaning for entertainer missions. It is a random number between 0-3.
Faction Aligned Player Mission STF AnalysisNeutral Player Faction Mission STF AnalysisThe following is an example taken from the mission_destroy_imperial_non_military_easy.stf file for neutral player faction missions. An overview for how to properly read and interpret the stf file will be included further below.
m10d The Rebellion is spreading rumors that Jedi have returned and have joined the traitorous scum against the Empire. We have seen holograph posters depicting a lightsaber and bearing the ridiculous slogan "The Jedi have returned! Long live the Republic!" These holographs have been spotted with increasing frequency in the Outer Rim and are slowly making their way into the Core Worlds. COMPNOR has located a small warehouse filled with this sort of propaganda and it must bed destroyed. We doubt that it would be guarded by more than a few Rebels. Can you take care of this task for the Empire, citizen? m10f A few Rebels defending some propaganda materials was too much for you? COMPNOR must question your loyalty to the Empire, citizen. Your failure is worrisome. m10i They must have moved the materials elsewhere. Strange that our informants were so mistaken. m10l m10o Imperial Security Bureau
A job well done, citizen. The Jedi have not returned and Rebellion is doomed. Claim your reward. m10t Remove Rebel propaganda office
Notes:
This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc. m10f - This is presumably not used in game.
This is presumably not used in game but seems logical that if it were, it is the message sent if the player interacts with the npc again after destroying the mission from the datapad to create an mission incomplete scenerio.
m10l - unknown
m10o - This is the name of the mission creator.
m10s - The response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission.
This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.
Step by Step Progression of a Delivery Mission
Source References
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