Difference between revisions of "NPC Bounty Marks (Game Mechanics)"
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NPC marks are a make up of faction and neutral npc targets that are selected for each mission. A random npc from the pool is selected as the bounty mark and players may acquire faction losses or gains from killing each respective npc type. NPC Bounty Marks are not aggressive until the player attacks them or unless the mark is on a faction that the player is aggressive with. Player bounty targets will receive a Temporary Enemy Flag with the bounty hunter player | NPC marks are a make up of faction and neutral npc targets that are selected for each mission. A random npc from the pool is selected as the bounty mark and players may acquire faction losses or gains from killing each respective npc type. NPC Bounty Marks are not aggressive until the player attacks them or unless the mark is on a faction that the player is aggressive with. Player bounty targets will receive a Temporary Enemy Flag with the bounty hunter player | ||
− | Mob Faction Selection | + | Mob Faction Pool Selection |
* Aakuans | * Aakuans |
Revision as of 23:05, 9 August 2009
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Game Mechanics - Mechanics Category
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Game MechanicsNPC marks are a make up of faction and neutral npc targets that are selected for each mission. A random npc from the pool is selected as the bounty mark and players may acquire faction losses or gains from killing each respective npc type. NPC Bounty Marks are not aggressive until the player attacks them or unless the mark is on a faction that the player is aggressive with. Player bounty targets will receive a Temporary Enemy Flag with the bounty hunter player Mob Faction Pool Selection
Source References
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