Difference between revisions of "Player Bounties (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
 
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If the BH kills the jedi, they will complete the mission and receive the reward. The Visibility level of the jedi should be reset after this and all other BHs with the mission should fail it.
 
If the BH kills the jedi, they will complete the mission and receive the reward. The Visibility level of the jedi should be reset after this and all other BHs with the mission should fail it.
If the jedi kills the BH, then only that BH will fail the mission and lose the BH TEF on the jedi target. All other BHs with the mission will maintain it and the jedi's Visibility will still remain the same. Jedi must deathblow BHs in order to make them fail their mission. Force ranking System Jedi will gain Force Ranking experience from killing Master Bounty Hunters.
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If the jedi kills the BH, then only that BH will fail the mission and lose the BH TEF on the jedi target. All other BHs with the mission will maintain it and the jedi's Visibility will still remain the same. Jedi must deathblow BHs in order to make them fail their mission. Force ranking System Jedi will gain Force Ranking experience from killing Master Bounty Hunters. (amount currently unknown)
  
  

Latest revision as of 22:25, 11 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Once a jedi has gained enough visibility they will appear on the Bounty Hunter Terminals, where up to five BH's can pick up the mission and try to hunt the player. Bounty Hunters with a mission will gain a BH TEF that allows them to freely attack the Jedi that they have a mission for. Once the BH attacks the Jedi the BH TEF will be shared, allowing the Jedi to attack the BH back. At this point both players will be put in a healing œlock down situation, where outside parties (including group members) cannot perform healing or beneficial actions on either player. Players can still be attacked though if they are PvP Enabled - Special Forces. The healing lock down is supposed to be removed once the battle ends.

If the BH kills the jedi, they will complete the mission and receive the reward. The Visibility level of the jedi should be reset after this and all other BHs with the mission should fail it. If the jedi kills the BH, then only that BH will fail the mission and lose the BH TEF on the jedi target. All other BHs with the mission will maintain it and the jedi's Visibility will still remain the same. Jedi must deathblow BHs in order to make them fail their mission. Force ranking System Jedi will gain Force Ranking experience from killing Master Bounty Hunters. (amount currently unknown)


Jedi Death Penalty:

Upon death Jedi suffer Jedi XP loss.


The death penalty from Bounty Hunter missions changed in Publish 10.3, it is now calculated as follows:

  • Payout for Jedi Missions is now 1000 times the number of skill points the Jedi has devoted to Jedi and Force Sensitive skills. The minimum payout is 25,000 and the maximum (for a Padawan) is 250,000. The cap payout appears to be over 750,000.
  • Jedi experience loss for dying from a BH with a mission is twice the payout of the mission, or rather 2000 times the number of skill points the Jedi has spent on Jedi and FS skills (unless they've been killed by a BH within three days, then it's the minimum loss). The minimum XP loss is -50,000 and the maximum is -500,000.
  • If a Jedi is defeated by a BH their mission payout will default to the minimum (25K) for 3 days).
  • If a jedi is ressurected by a doctor, then they do not lose any Jedi XP (unless DB'd by a BH).


Bounty Hunter induced Penalties are incurred at the moment the BH deathblows the Jedi, so Cloning and Regain Consciousness penalties still apply as well.

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