Difference between revisions of "Waypoint (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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'''Waypoints'''
 
'''Waypoints'''
  
Waypoints are navigational aids. Whenever you receive a mission, a waypoint is stored in your Datapad. In addition, the full details of a given mission, including any targets, are stored in the Datapad. Players can activate and deactivate a mission's waypoint by double clicking on the mission icon and selecting "Activate Waypoint" or "Deactivate Waypoint". The waypoint will appear as an orange arrow on your radar; when they are near the mission objective the waypoint will appear as a column of light in the world.
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Waypoints are navigational aids and add markers based on a coordinate system:
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x - latitude
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z - height/depth
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y - longitude
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Players can activate and deactivate a waypoints by double clicking on the waypoint icon and selecting "Activate Waypoint" or "Deactivate Waypoint". The waypoint will appear as an arrow on the radar. When near the location, the waypoint will appear as a beam of light. The coloration of the light depends on the type of waypoint created. Waypoint types are essentially quest and mission variants and player created variants. Quest and mission waypoints are created when a player accepts a quest or a mission. These waypoints are distinguishable by their red coloration added to the light beam. The other type of waypoints are the player created waypoints. These waypoints are distinguishable by their blue coloration added to the light beam.
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== Creating Waypoints ==
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Players can create a new waypoint wherever they are standing by clicking the "New Waypoint" button. Waypoints can be created alternatively through using the /waypoint command. Proper Syntax for this command is:
 
Players can create a new waypoint wherever they are standing by clicking the "New Waypoint" button. Waypoints can be created alternatively through using the /waypoint command. Proper Syntax for this command is:
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Ex. /waypoint 5000 5000 5000 This is a waypoint name
 
Ex. /waypoint 5000 5000 5000 This is a waypoint name
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Waypoints created in space will utilize the z axis coordinate to spawn the waypoint at a certain height.
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== Naming Waypoints ==
  
 
Players can name a waypoint created by choosing "Set Name" from the waypoint's radial menu. Clicking the "Change View" button displays the waypoints as icons.
 
Players can name a waypoint created by choosing "Set Name" from the waypoint's radial menu. Clicking the "Change View" button displays the waypoints as icons.

Revision as of 20:26, 18 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Waypoints

Waypoints are navigational aids and add markers based on a coordinate system:

x - latitude z - height/depth y - longitude

Players can activate and deactivate a waypoints by double clicking on the waypoint icon and selecting "Activate Waypoint" or "Deactivate Waypoint". The waypoint will appear as an arrow on the radar. When near the location, the waypoint will appear as a beam of light. The coloration of the light depends on the type of waypoint created. Waypoint types are essentially quest and mission variants and player created variants. Quest and mission waypoints are created when a player accepts a quest or a mission. These waypoints are distinguishable by their red coloration added to the light beam. The other type of waypoints are the player created waypoints. These waypoints are distinguishable by their blue coloration added to the light beam.


Creating Waypoints

Players can create a new waypoint wherever they are standing by clicking the "New Waypoint" button. Waypoints can be created alternatively through using the /waypoint command. Proper Syntax for this command is:

/waypoint Coordinate WaypointName

Ex. /waypoint 5000 5000 5000 This is a waypoint name


Waypoints created in space will utilize the z axis coordinate to spawn the waypoint at a certain height.



Naming Waypoints

Players can name a waypoint created by choosing "Set Name" from the waypoint's radial menu. Clicking the "Change View" button displays the waypoints as icons.

Players may also change waypoint name coloration through hex syntax. As an example, Adding \#FF00FF\ in front of the text to be colored, and replacing the alphanumeric with whatever the code is for the color that is desired.

You can only store a limited number of waypoints. The percentage listed in the waypoint window increases as you add waypoints; when the meter reads one hundred percent, you've reached your limit and must destroy a waypoint before creating a new one.

Schematics are used to craft objects. The ones listed in the datapad are all of the schematics that your character currently has on hand. This will increase as your character acquires new schematics.

You can press the keyboard shortcut Ctrl+D to bring up the Datapad.

Source References

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