Difference between revisions of "Player Vendor (Game Mechanics)"
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− | '''Buildings where vendors are allowed''' | + | '''Buildings where vendors are allowed:''' |
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+ | * Guild Halls | ||
+ | * Merchant Tents | ||
+ | * Small Houses | ||
+ | * Medium Houses | ||
+ | * Large Houses | ||
== Creating and Managing Terminal Vendors == | == Creating and Managing Terminal Vendors == |
Revision as of 22:13, 21 August 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
System MessagesSUI Prompts
Radial Menus
Vendor DialogueGame MechanicsPlayer vendors are unique npcs that are set up inside certain player structures that allow players to sell items to other players. Depending on the artisan business tree line and / or merchant profession skill mods that the player possesses, a wide variety of customization and utility options are made available. There are three classifications of vendors: Terminal, Droid, and NPC. Each vendor type has its own sub variations and models which add diversity to the process.
Creating and Managing Terminal VendorsIn order for a player to obtain a vendor, they must use their structure's Structure Management Terminal radial menu and select the Create Vendor radial option. This will initiate the creation and management process:
Creating and Managing Droid VendorsIn order for a player to obtain a vendor, they must use their structure's Structure Management Terminal radial menu and select the Create Vendor radial option. This will initiate the create vendor process:
Creating and Managing NPC VendorsIn order for a player to obtain a vendor, they must use their structure's Structure Management Terminal radial menu and select the Create Vendor radial option. This will initiate the create vendor process:
Source References
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