Difference between revisions of "Game Mechanics Template"
(→Packet Captures) |
(→Test Data Logs) |
||
Line 53: | Line 53: | ||
== Test Data Logs == | == Test Data Logs == | ||
+ | |||
+ | |||
+ | This includes links to chat logs and other source references containing test data that can be used to observe how a feature functions. This is intended as a link to raw data. | ||
== Live Video Media Documentation == | == Live Video Media Documentation == |
Revision as of 18:49, 22 August 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
System MessagesFly TextE-mailsE-mail subject header should be written here with a link to page containing the file path and appropriate string ID information for the stf reference. SUI PromptsA short and concise name should be given for the SUI prompt used for this game feature, preferably using the name on the SUI prompt title itself unless it is more intuitive to create a custom name to describe its basic function. It should link to page containing the file path and appropriate string ID information for the stf reference. Radial MenusList of all radial menus and radial options available when using this game feature. It should link to page containing the file path and appropriate string ID information for the stf reference. Packet CapturesLinks to any relevant packet captures done to test these features. Captures should be uploaded into the category of the game feature so that all files are kept together. When uploading the packet capture file, Descriptions should be added of what the purpose of the capture was along with the steps taken in the capture should be elaborated so that the person viewing the data knows what was being attempted. Test Data LogsThis includes links to chat logs and other source references containing test data that can be used to observe how a feature functions. This is intended as a link to raw data. Live Video Media DocumentationGame MechanicsSource References
|