Difference between revisions of "City Specialization SUI (Game Messages)"
From SWGANH Wiki
(New page: {{PageCleanup}} {{PageHeader|Game Messages|Message Category}} {| border="0" width="100%" cellpadding=6 |- |valign=top| |valign=top| {| border="0" width="100%" cellpadding=6 |- |valign=...) |
(→SUI Prompt) |
||
Line 60: | Line 60: | ||
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Title'''||'''Description'''||'''Contents'''||'''Button'''||'''Notes'''||'''Examples''' | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Title'''||'''Description'''||'''Contents'''||'''Button'''||'''Notes'''||'''Examples''' | ||
− | |- | + | |---- |
− | || | + | |city_specs_t |
− | || | + | |/string/en/city/ |
− | || | + | |city.stf |
− | || | + | | |
− | || | + | |City Specialization |
− | || | + | | |
− | || | + | | |
− | || | + | | |
− | || | + | | |
− | ||Example | + | |[[City Specialization SUI 1 (Example)|Example]] |
− | + | |---- | |
− | |- | + | |city_specs_d |
− | || | + | |/string/en/city/ |
− | || | + | |city.stf |
− | || | + | | |
− | || | + | | |
− | || | + | |At rank 3, a city can select an area of specialization (spec). A spec grants a certain set of bonuses that apply within the city borders in exchange for increased weekly maintenance. New spec types are earned through the Politician profession. The city's spec can only be set once per week, although it can be disabled at any time. Select a spec from the list below to learn more about it. When a spec is selected, the weekly city hall maintenance fee will increase by the indicated amount. |
− | || | + | | |
− | || | + | | |
− | || | + | | |
− | || | + | |[[City Specialization SUI 1 (Example)|Example]] |
− | ||Example | + | |---- |
+ | |city_spec_cloning | ||
+ | |/string/en/city/ | ||
+ | |city.stf | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Clone Lab | ||
+ | | | ||
+ | | | ||
+ | |[[City Specialization SUI 1 (Example)|Example]] | ||
+ | |---- | ||
+ | |city_spec_doctor | ||
+ | |/string/en/city/ | ||
+ | |city.stf | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Medical Center | ||
+ | | | ||
+ | | | ||
+ | |[[City Specialization SUI 1 (Example)|Example]] | ||
+ | |---- | ||
+ | |city_spec_entertainer | ||
+ | |/string/en/city/ | ||
+ | |city.stf | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Entertainment District | ||
+ | | | ||
+ | | | ||
+ | |[[City Specialization SUI 1 (Example)|Example]] | ||
+ | |---- | ||
+ | |city_spec_industry | ||
+ | |/string/en/city/ | ||
+ | |city.stf | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Manufacturing Center | ||
+ | | | ||
+ | | | ||
+ | |[[City Specialization SUI 1 (Example)|Example]] | ||
+ | |---- | ||
+ | |city_spec_missions | ||
+ | |/string/en/city/ | ||
+ | |city.stf | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Improved Job Market | ||
+ | | | ||
+ | | | ||
+ | |[[City Specialization SUI 1 (Example)|Example]] | ||
+ | |---- | ||
+ | |city_spec_research | ||
+ | |/string/en/city/ | ||
+ | |city.stf | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Research Center | ||
+ | | | ||
+ | | | ||
+ | |[[City Specialization SUI 1 (Example)|Example]] | ||
+ | |---- | ||
+ | |city_spec_sample_rich | ||
+ | |/string/en/city/ | ||
+ | |city.stf | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Sample Rich | ||
+ | | | ||
+ | | | ||
+ | |[[City Specialization SUI 1 (Example)|Example]] | ||
+ | |---- | ||
+ | |city_spec_stronghold | ||
+ | |/string/en/city/ | ||
+ | |city.stf | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Stronghold | ||
+ | | | ||
+ | | | ||
+ | |[[City Specialization SUI 1 (Example)|Example]] | ||
+ | |---- | ||
+ | |null | ||
+ | |/string/en/city/ | ||
+ | |city.stf | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |None | ||
+ | | | ||
+ | | | ||
+ | |[[City Specialization SUI 1 (Example)|Example]] | ||
+ | |---- | ||
+ | |city_spec_cloning_d | ||
+ | |/string/en/city/ | ||
+ | |city.stf | ||
+ | | | ||
+ | | | ||
+ | |The cost of clone insurance in a city with the 'Clone Lab' specialization is reduced by 20%. | ||
+ | | | ||
+ | | | ||
+ | |Presumably Displays in the description field when a player clicks on its respective content option in the sui window. | ||
+ | | | ||
+ | |---- | ||
+ | |city_spec_doctor_d | ||
+ | |/string/en/city/ | ||
+ | |city.stf | ||
+ | | | ||
+ | | | ||
+ | |Medical healing is 10% more effective in a 'Medical Center'. | ||
+ | | | ||
+ | | | ||
+ | |Presumably Displays in the description field when a player clicks on its respective content option in the sui window. | ||
+ | | | ||
+ | |---- | ||
+ | |city_spec_entertainer_d | ||
+ | |/string/en/city/ | ||
+ | |city.stf | ||
+ | | | ||
+ | | | ||
+ | |Entertainer healing is 10% more effective in an 'Entertainment District'. | ||
+ | | | ||
+ | | | ||
+ | |Presumably Displays in the description field when a player clicks on its respective content option in the sui window. | ||
+ | | | ||
+ | |---- | ||
+ | |city_spec_industry_d | ||
+ | |/string/en/city/ | ||
+ | |city.stf | ||
+ | | | ||
+ | | | ||
+ | |Crafting done in a 'Manufacturing Center' earns a 10% bonus to prototype assembly results, significantly reducing the chance of failures. | ||
+ | | | ||
+ | | | ||
+ | |Presumably Displays in the description field when a player clicks on its respective content option in the sui window. | ||
+ | | | ||
+ | |---- | ||
+ | |city_spec_missions_d | ||
+ | |/string/en/city/ | ||
+ | |city.stf | ||
+ | | | ||
+ | | | ||
+ | |Missions taken in a city with an 'Improved Job Market' grant a 15% increase to their rewards. | ||
+ | | | ||
+ | | | ||
+ | |Presumably Displays in the description field when a player clicks on its respective content option in the sui window. | ||
+ | | | ||
+ | |---- | ||
+ | |city_spec_research_d | ||
+ | |/string/en/city/ | ||
+ | |city.stf | ||
+ | | | ||
+ | | | ||
+ | |Any experimentation done within a 'Research Center' is enhanced. A 15% bonus to the final result roll is added during the experimentation phase of crafting. | ||
+ | | | ||
+ | | | ||
+ | |Presumably Displays in the description field when a player clicks on its respective content option in the sui window. | ||
+ | | | ||
+ | |---- | ||
+ | |city_spec_sample_rich_d | ||
+ | |/string/en/city/ | ||
+ | |city.stf | ||
+ | | | ||
+ | | | ||
+ | |A sample rich city has a lot of highly accessable surface resources for manual collection. The sample rich city bestows a 20% bonus to sample sizes and a 10% bonus to extraction skill checks during resource collection using a survey tool. | ||
+ | | | ||
+ | | | ||
+ | |Presumably Displays in the description field when a player clicks on its respective content option in the sui window. | ||
+ | | | ||
+ | |---- | ||
+ | |city_spec_stronghold_d | ||
+ | |/string/en/city/ | ||
+ | |city.stf | ||
+ | | | ||
+ | | | ||
+ | |A 'Stronghold' has trained its militia members to the peak of their abilities in the methods of tactical defense. Militia members in a 'Stronghold' get a 50 point bonus to all defense rolls against other players. | ||
+ | | | ||
+ | | | ||
+ | |Presumably Displays in the description field when a player clicks on its respective content option in the sui window. | ||
+ | | | ||
+ | |---- | ||
+ | |null_d | ||
+ | |/string/en/city/ | ||
+ | |city.stf | ||
+ | | | ||
+ | | | ||
+ | |The city's specialization may be removed at any time, but you won't be able to set a new specialization until the timer restriction has expired. Are you sure you want to remove your city's specialization? | ||
+ | | | ||
+ | | | ||
+ | |Presumably Displays in the description field when a player clicks on its respective content option in the sui window. | ||
+ | | | ||
|} | |} | ||
|} | |} |
Revision as of 08:54, 26 August 2009
This article or section needs proper wiki formatting. |
Game Messages - Message Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
|
System Messages
|
SUI Prompt
|