Difference between revisions of "Avoid Scans (Ability)"

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== Ability Breakdown & Details ==
 
== Ability Breakdown & Details ==

Revision as of 21:16, 28 August 2009

Ability - Avoid Scans

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Description

Ability Description...

Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

75% This document is nearing completion.

Ability This document relates to Player Abilities.

Smuggler This document is related to the Smuggler Profession.

System Messages

Ability Breakdown & Details




What are 'Faction scans'?


Ever since the GCW meta game was introduced faction players are now always in one of three states, Special Forces (PvP enabled), Combatant (PvE enabled), or On Leave (to all intents and purposes neutral). Players that are On Leave can be scanned by NPC forces of opposing factions and if discovered will have their status changed to that of Combatant and attacked.


How do I Evade Contraband Scans? (Smuggling)


Thunderheart- Novice Smugglers with “underworld” abilities will have a 15% chance to evade contraband searches plus an additional 15% for each skill box and Master Smugglers add another 20% for a total of 95%. Players in both the wilderness and cantinas may avoid shakedown searches if grouped with smugglers for the same bonuses. In order to receive the smuggler bonus from being grouped with the player the smuggler must be within range (35m).


Chance to evade Contraband and Faction scans

Novice Smuggler : 15%
Underworld I  : 15%
Underworld II  : 15%
Underworld III  : 15%
Underworld IV  : 15%
Master Smuggler : 20%




What is 'Contraband'?

Contraband is: Rebel Faction Equipment, Spice, Sliced weapons and armor. Player items are not confiscated. “Crackdowns” occur in the wilderness, “Shakedowns” look for covert rebels and occur in Planetary Cantinas (not player Cantinas)


Can I Evade Faction scans?


Yes, you receive the same protection from Faction scans as you do for contraband scans (dependent on your character's ability).



Ability Flow

Source References

Source Source in Context
Source1 Source1
Source2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0