Difference between revisions of "Concentration Factor (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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== Game Mechanics ==
 
== Game Mechanics ==
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The concentration factor is an element of the creature harvest formula that takes into account the resource concentration values for a creature resource. When a player extracts resources from a creature, a check is made on the position that the player is at when issuing the harvest resource command. The resource concentration value at that position is then taken and divided by a constant value and then the result of that is compared with 3 cut off points. These cutoff points are indicated to the player through the messages:
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"The creature was scrawny and unhealthy"<br>
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"The creature was of medium size"<br>
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"The creature was fat and healthy"<br>
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The messages about skinny, normal and fat are the only clues beside calculating from how much you actually get. When the concentration factor gets below 9% it is reported as skinny, when it gets above 13.5% it is reported as fat. The highest I've seen is above 15%. (The actual concentration is probably much higher and is divided by a constant value to get the factor. But using these factors instead simplifies the formula.)
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An example for harvesting a level 30 creature with Hunting 4 without Veghash and no droid:
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    The breakpoint for skinny/normal is: ((45+100)/100) * 371 * (9/100) = 48 units.
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    The breakpoint for normal/fat is: ((45+100)/100) * 371 * (13.5/100) = 72 units.
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    Which means you will get up to 48 when it's skinny, 48 to 72 when it's normal and 72 and above when it's fat.
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Revision as of 18:55, 29 August 2009




Game Mechanics - Mechanics Category

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Game Mechanics

The concentration factor is an element of the creature harvest formula that takes into account the resource concentration values for a creature resource. When a player extracts resources from a creature, a check is made on the position that the player is at when issuing the harvest resource command. The resource concentration value at that position is then taken and divided by a constant value and then the result of that is compared with 3 cut off points. These cutoff points are indicated to the player through the messages:

"The creature was scrawny and unhealthy"
"The creature was of medium size"
"The creature was fat and healthy"

The messages about skinny, normal and fat are the only clues beside calculating from how much you actually get. When the concentration factor gets below 9% it is reported as skinny, when it gets above 13.5% it is reported as fat. The highest I've seen is above 15%. (The actual concentration is probably much higher and is divided by a constant value to get the factor. But using these factors instead simplifies the formula.)

An example for harvesting a level 30 creature with Hunting 4 without Veghash and no droid:

   The breakpoint for skinny/normal is: ((45+100)/100) * 371 * (9/100) = 48 units.
   The breakpoint for normal/fat is: ((45+100)/100) * 371 * (13.5/100) = 72 units.
   Which means you will get up to 48 when it's skinny, 48 to 72 when it's normal and 72 and above when it's fat.


Dungeon and cell areas do not contain resource maps, and any creature harvested in these areas are defaulted to only allowing 1 unit of resource.

Source References

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