Difference between revisions of "Player - Adult Creature Harvesting (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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Resource Amount = ( Harvest Skill Factor * Creature Factor * ( Concentration Factor / 100 ) ) * ( 1 + Group Harvest Bonus)
 
Resource Amount = ( Harvest Skill Factor * Creature Factor * ( Concentration Factor / 100 ) ) * ( 1 + Group Harvest Bonus)
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 +
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An example for harvesting a level 30 creature with no group, 45 creature harvest skill modifier, no Veghash and no droid:
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The breakpoint for skinny/normal is: ((45+100)/100) * 371 * (9/100) = 48 units.<br>
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The breakpoint for normal/fat is: ((45+100)/100) * 371 * (13.5/100) = 72 units.<br>
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Which means you will get up to 48 when it's skinny, 48 to 72 when it's normal and 72 and above when it's fat.<br>
  
 
==Source References==
 
==Source References==

Revision as of 17:27, 30 August 2009




Game Mechanics - Mechanics Category

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Game Mechanics

The formula for calculating player harvest yields on adult creatures is:


Resource Amount = ( Harvest Skill Factor * Creature Factor * ( Concentration Factor / 100 ) ) * ( 1 + Group Harvest Bonus)



An example for harvesting a level 30 creature with no group, 45 creature harvest skill modifier, no Veghash and no droid:

The breakpoint for skinny/normal is: ((45+100)/100) * 371 * (9/100) = 48 units.
The breakpoint for normal/fat is: ((45+100)/100) * 371 * (13.5/100) = 72 units.

Which means you will get up to 48 when it's skinny, 48 to 72 when it's normal and 72 and above when it's fat.

Source References

Source Source in Context