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− | = Ability Breakdown & Details = | + | == Ability Breakdown & Details == |
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| * [[DNA Sampling Experience (Game Mechanics)|DNA Sampling Experience]] | | * [[DNA Sampling Experience (Game Mechanics)|DNA Sampling Experience]] |
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− | Several events can occuring during a dna sampling attempt:
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− | * Player succeeds in getting a dna sample and nothing happens.
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− | * Player succeeds in getting a dna sample and the mob aggroes.
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− | * Player succeeds in getting a dna sample and the mob dies.
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− | * Player fails to get a sample and nothing happens.
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− | * Player fails to get a sample and the mob aggroes.
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− | Note: Once an animal aggroes from dna sample the chance of it aggroing again is increased.
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− | Note: If a creature dies while sampling, players CANNOT extract resources from it. The radial option is removed from slain sampled creatures.
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− | NOte: If a player's inventory is full when attempting to sample, the sample event will always fail.
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− | Players cannot sample from the following:
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− | * Adult Creatures in combat
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− | * Baby creatures
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− | * Humanoids
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− | * Dead Creatures
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− | * Inanimate objects
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− | * Pets
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− | Targets that may be sampled include:
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− | * Adult Creatures
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− | * Trash
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− | * Pet Deeds
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− | == Aggression Checks ==
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− | Whenever a player performs a DNA sample, the Creature being sampled performs a detection check on the player after the sample event concludes. This detection check is like that which is used normally to spot potential targets. The mob will produce the ? and ! flytext signifying that it has noticed the presence of the player and is threatened or becoming hostile. Sampling is treated by the mob A.I as an aggressive action taken against the creature, therefore if the player is spotted, the creature will become hostile.
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| == Maximum Possible Sampling Attempts == | | == Maximum Possible Sampling Attempts == |
Revision as of 20:42, 30 August 2009
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Description
/sampledna <target>: This Bio-Engineer ability allows you to sample the DNA of a creature. You must be fairly close to it for this to function correctly.
Command: /sampleDNA
CommandQueue Entry: sampledna (D04917BE)
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Related Tags
50%
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This document has been partially completed.
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Ability
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This document relates to Player Abilities.
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Bio-Engineer
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This document is related to the Bio-Engineer Profession.
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Ability Breakdown & Details
DNA sampling is the process by which bio engineer players use to obtain DNA Samples to use in crafting generic dna templates. The process involves the player getting within 15 meters of the creature and issuing the /sampleDNA ability. The player must remain within the 15 meter range of the creature for a period of 10 seconds until the sampling attempt is completed. The player is only allowed to sample once on the same creature during this period.
Maximum Possible Sampling Attempts
The number of Sample attempts allowed per mob before it dies ranges from 1-6. The number varies according to the player's sampling skill thus a higher DNA harvesting skill will produce a higher chance of obtaining more samples.
The highest CL a MBE can sample is 75. The only creature of this level is Mutant Rancor.
This is an approximation of the highest CL at each skill level
- Novice BE -> CL 14 (i updated from 12 in accordance to user reply)
- DNA I -> CL 28 (i updated from 23 accordance to user reply)
- DNA II -> CL 34 (possibly low to)
- DNA III -> CL 45(possibly low to)
- DNA IV -> CL 56 (possibly low to)
- MBE -> CL 75 (appears to be the cap)
DNA SAMPLING EXPERIENCE
Experience is obtained in two ways. The first is through crafting DNA templates using the dna samples. Experience from this can be boosted by using practice exprience options. The second method of gaining DNA sampling experience is sampling itself. Experience is dependant on the CL of the mob that is harvested. Each CL has a fixed amount of exp for a mob of that CL.
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System Messages
Test Data Logs
SUI Prompt
Prompt 1: Notification
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
SUI Button Label |
Window Contents
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pet_sui_title
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/string/en/
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bio_engineer.stf
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Internal SUI label
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Invalid Pet
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pet_sui_abort
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/string/en/
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bio_engineer.stf
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Internal SUI label
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Cancel
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pet_sui_fix_level
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/string/en/
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bio_engineer.stf
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Internal SUI label
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Adjust Pet Level
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pet_sui_fix_stats
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/string/en/
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bio_engineer.stf
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Internal SUI label
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Adjust Pet Stats
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pet_sui_text
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/string/en/
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bio_engineer.stf
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Internal SUI label
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This pet has invalid stats for the level listed. You will be unable to call the pet until it is corrected.
Adjust Pet Level - This option will keep the existing pet stats, but increase the level to a valid level for the stats. NOTE: This may cause the pet level to be higher than you are able to control.
Adjust Pet Stats - This option will keep the listed level, but reduce the stats to the average acceptable stats for the level. NOTE: Only average stats can be assigned you may lose variety that makees this pet unique.
(You will need to manually call the pet again after it has been corrected.)
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Prompt 2: Level Adjusted
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
SUI Button Label |
Window Contents
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pet_sui_title
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/string/en/
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bio_engineer.stf
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Internal SUI label
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Invalid Pet
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pet_sui_level_fixed
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/string/en/
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bio_engineer.stf
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Internal SUI label
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The level of your pet has been adjusted. The new level is: %DI.
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Prompt 3: Stats Adjusted
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
SUI Button Label |
Window Contents
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pet_sui_title
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/string/en/
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bio_engineer.stf
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Internal SUI label
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Invalid Pet
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pet_sui_stats_fixed
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/string/en/
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bio_engineer.stf
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Internal SUI label
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The stats of your pet has been adjusted. The new stats are the average for a level %DI creature.
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Prompt 4: Adjustment Error
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
SUI Button Label |
Window Contents
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pet_sui_title
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/string/en/
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bio_engineer.stf
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Internal SUI label
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Invalid Pet
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pet_sui_fix_error
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/string/en/
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bio_engineer.stf
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Internal SUI label
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There was an error trying to adjust this pet, unable to adjust.
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Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
230
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Mind Cost |
384
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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