Difference between revisions of "DNA Sampling Events (Game Mechanics)"
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The events encountered while sampling work in some cases, in proportion to the player's DNA Sampling skill modifier value. The exact formula and mechanics for this are unknown but I will try to offer some input on what is known and then make proposals for the elements that have no supporting data. | The events encountered while sampling work in some cases, in proportion to the player's DNA Sampling skill modifier value. The exact formula and mechanics for this are unknown but I will try to offer some input on what is known and then make proposals for the elements that have no supporting data. | ||
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+ | There are 3 elements that are handled during a dna sampling: | ||
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+ | * Failure to obtain a sample | ||
+ | * Chance of aggression due to the sample attempt (regardless of outcome) | ||
==Source References== | ==Source References== |
Revision as of 20:58, 30 August 2009
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Game Mechanics - Mechanics Category
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Game MechanicsSeveral events can occuring during a dna sampling attempt:
Note: Once an animal aggroes from dna sample the chance of it aggroing again is increased. Note: If a creature dies while sampling, players CANNOT extract resources from it. The radial option is removed from slain sampled creatures. Note: If a player's inventory is full when attempting to sample, the sample event will always fail.
DNA Sampling Success RateThe events encountered while sampling work in some cases, in proportion to the player's DNA Sampling skill modifier value. The exact formula and mechanics for this are unknown but I will try to offer some input on what is known and then make proposals for the elements that have no supporting data.
Source References
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