Difference between revisions of "DNA Sampling Events (Game Mechanics)"
(→DNA Sampling Success Rate) |
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* Failure to obtain a sample | * Failure to obtain a sample | ||
* Chance of aggression due to the sample attempt (regardless of outcome) | * Chance of aggression due to the sample attempt (regardless of outcome) | ||
+ | * Chance of mob death due to a successful sample attempt | ||
==Source References== | ==Source References== |
Revision as of 21:00, 30 August 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
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Game MechanicsSeveral events can occuring during a dna sampling attempt:
Note: Once an animal aggroes from dna sample the chance of it aggroing again is increased. Note: If a creature dies while sampling, players CANNOT extract resources from it. The radial option is removed from slain sampled creatures. Note: If a player's inventory is full when attempting to sample, the sample event will always fail.
DNA Sampling Success RateThe events encountered while sampling work in some cases, in proportion to the player's DNA Sampling skill modifier value. The exact formula and mechanics for this are unknown but I will try to offer some input on what is known and then make proposals for the elements that have no supporting data.
Source References
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